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<blockquote data-quote="Adamant" data-source="post: 7831070" data-attributes="member: 6923485"><p>1: You can't go wrong with most subclasses for rogue, just keep in mind that mastermind isn't as fun if it's extremely combat heavy and assassin likes a sneaky party. My personal favorites are Thief for bonus action potion drinking, and Arcane Trickster for the spell utility. Swashbuckler is also very good. Inquisitive, Scout, and assassin without a sneaky party are decent but not top tier, you can still have fun with them. (Disclaimer: I haven't played assassin, Inquisitive, Scout, or Mastermind yet, so I'm just going off what I heard.</p><p></p><p>2: Anything with a dex bonus is good, that's pretty much all you need. If the subclass you end up choosing needs a secondary stat a bonus there is helpful but not essential, especially if you have a +2 dex from your race.</p><p></p><p>3: Choose one that makes a good story, and just use the variant rule for custom background to get skills that you want. If that's not allowed, go for a balance of story and skills you want, since you want a background that makes at least some sense.</p><p></p><p>4: I recommend looking in <a href="https://www.enworld.org/threads/guide-i-fought-the-law-and-won-the-rogue-guide.488616/" target="_blank">I Fought the Law and Won</a> by Gladius Legis for build advice, just remember to adjust for your campaign expectations and if you go arcane trickster Find Familiar may get targeted if you use it for advantage. Also, you aren't proficient in whips, so I don't know why the guide lists that as a weapon possibility.</p><p></p><p>5: The majority of your damage comes from sneak attack, so if there isn't a way to get it that turn you may want to consider readying an attack for when you can get it.</p></blockquote><p></p>
[QUOTE="Adamant, post: 7831070, member: 6923485"] 1: You can't go wrong with most subclasses for rogue, just keep in mind that mastermind isn't as fun if it's extremely combat heavy and assassin likes a sneaky party. My personal favorites are Thief for bonus action potion drinking, and Arcane Trickster for the spell utility. Swashbuckler is also very good. Inquisitive, Scout, and assassin without a sneaky party are decent but not top tier, you can still have fun with them. (Disclaimer: I haven't played assassin, Inquisitive, Scout, or Mastermind yet, so I'm just going off what I heard. 2: Anything with a dex bonus is good, that's pretty much all you need. If the subclass you end up choosing needs a secondary stat a bonus there is helpful but not essential, especially if you have a +2 dex from your race. 3: Choose one that makes a good story, and just use the variant rule for custom background to get skills that you want. If that's not allowed, go for a balance of story and skills you want, since you want a background that makes at least some sense. 4: I recommend looking in [URL='https://www.enworld.org/threads/guide-i-fought-the-law-and-won-the-rogue-guide.488616/']I Fought the Law and Won[/URL] by Gladius Legis for build advice, just remember to adjust for your campaign expectations and if you go arcane trickster Find Familiar may get targeted if you use it for advantage. Also, you aren't proficient in whips, so I don't know why the guide lists that as a weapon possibility. 5: The majority of your damage comes from sneak attack, so if there isn't a way to get it that turn you may want to consider readying an attack for when you can get it. [/QUOTE]
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