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<blockquote data-quote="Esker" data-source="post: 7831079" data-attributes="member: 6966824"><p>Lots of options with a rogue. What's the rest of the party? If he doesn't have a strong preference going in, then may as well pick a subclass that complements the rest of the characters. </p><p></p><p>If there's no wizard, arcane trickster can fill some of that role by taking the sage background and being the go-to knowledge guy. </p><p></p><p>If there's nobody with good scouting ability, then taking expertise in stealth and perception will provide great value (despite the name, I don't necessarily think the Scout subclass is the best choice for this role; Inquisitive or Thief are probably the most natural fit, though arcane trickster could also do well, especially with a familiar). </p><p></p><p>Swashbuckler tends to be the go-to option for combat-heavy campaigns, since Fancy Footwork helps with hit-and-run tactics while keeping your bonus action free for an off-hand weapon (which is primarily for a second chance to land sneak attack). But it's definitely designed as a melee class, so if the party could use a ranged character, then he might want to look at Scout, Inquisitive, or, again, Arcane Trickster. </p><p></p><p>Mastermind and Swashbuckler both have reason to invest in CHA, so if the party doesn't have a bard, either one would make a good face, but in combat, Mastermind will be more support-oriented.</p></blockquote><p></p>
[QUOTE="Esker, post: 7831079, member: 6966824"] Lots of options with a rogue. What's the rest of the party? If he doesn't have a strong preference going in, then may as well pick a subclass that complements the rest of the characters. If there's no wizard, arcane trickster can fill some of that role by taking the sage background and being the go-to knowledge guy. If there's nobody with good scouting ability, then taking expertise in stealth and perception will provide great value (despite the name, I don't necessarily think the Scout subclass is the best choice for this role; Inquisitive or Thief are probably the most natural fit, though arcane trickster could also do well, especially with a familiar). Swashbuckler tends to be the go-to option for combat-heavy campaigns, since Fancy Footwork helps with hit-and-run tactics while keeping your bonus action free for an off-hand weapon (which is primarily for a second chance to land sneak attack). But it's definitely designed as a melee class, so if the party could use a ranged character, then he might want to look at Scout, Inquisitive, or, again, Arcane Trickster. Mastermind and Swashbuckler both have reason to invest in CHA, so if the party doesn't have a bard, either one would make a good face, but in combat, Mastermind will be more support-oriented. [/QUOTE]
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