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<blockquote data-quote="Esker" data-source="post: 7831283" data-attributes="member: 6966824"><p>About Swashbucklers in particular? I think rogues in general are one of the best out-of-combat classes due to expertise. A swashbuckler with expertise in persuasion/deception + insight makes one of the best characters to be in the social pillar (really any rogue, but swashbucklers and masterminds get other benefits from the charisma), second only to bards, who get expertise <em>and</em> spells, and can focus entirely on charisma. Warlocks can also do very well at the social pillar with the right invocations and spells.</p><p></p><p>At the other end of the social spectrum, I'm playing an arcane trickster who dumped charisma, but who has expertise in stealth, perception, arcana and investigation, and winds up being the scout, non-social problem-solver, and go-to knowledge person for the party (we don't have a wizard). Wizards have spells to do that sort of thing (it's hard to beat arcane eye for scouting), but they can't necessarily always afford to expend the resources required to do it, so it's nice to have somebody who can be great at those things at-will.</p><p></p><p>Rogues will never be as effective in combat as a well-optimized fighter, but they make up for it out of combat.</p></blockquote><p></p>
[QUOTE="Esker, post: 7831283, member: 6966824"] About Swashbucklers in particular? I think rogues in general are one of the best out-of-combat classes due to expertise. A swashbuckler with expertise in persuasion/deception + insight makes one of the best characters to be in the social pillar (really any rogue, but swashbucklers and masterminds get other benefits from the charisma), second only to bards, who get expertise [I]and[/I] spells, and can focus entirely on charisma. Warlocks can also do very well at the social pillar with the right invocations and spells. At the other end of the social spectrum, I'm playing an arcane trickster who dumped charisma, but who has expertise in stealth, perception, arcana and investigation, and winds up being the scout, non-social problem-solver, and go-to knowledge person for the party (we don't have a wizard). Wizards have spells to do that sort of thing (it's hard to beat arcane eye for scouting), but they can't necessarily always afford to expend the resources required to do it, so it's nice to have somebody who can be great at those things at-will. Rogues will never be as effective in combat as a well-optimized fighter, but they make up for it out of combat. [/QUOTE]
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