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<blockquote data-quote="Ashrym" data-source="post: 7831885" data-attributes="member: 6750235"><p>Intelligent opponents deal with whatever is causing the biggest issue. If it's the sneak attacks then it's the easier target of the rogue or the owl. A readied action is a possibility but not the only way of dealing with a 1hp sneak attack enabler. Just using a readied action to switch to a ranged weapon for the attack when the owl comes out deals with the owl regardless of target, however; one free weapon swap isn't lost and can be part of the readied action.</p><p></p><p>I would argue that targeting a different enemy to make a readied action waste the action would be dependent on knowing that's what the opponent was planning in the first place. That falls under a combat use of insight as the most common method of knowing unless the opponent isn't hiding the fact he's planning on an owl-kabob, which might be true but not the smart play; however, doing so just saved that particular opponent the sneak attack with a soft-control incentive to redirect the owl and the real plan all along. It's a layer of deception and insight determining strategy in combat that people sometimes forget exists. Remember, insight includes "predicting someone's next move". ;-)</p><p></p><p>Flyby is a nice ability for an owl familiar, no doubt about it. In the end, however, it's still a 1hp flicker to most reasonable threats that do choose to deal with it.</p><p></p><p>Animal handling gets a poor rating in most guides, but mounts have more hit points than familiars, and the rogue riding a mount tends to always have an adjacent ally without needing to bother with find familiar. Trained pets for combat uses them to trigger sneak attacks that often only requires the gold and not the ritual. </p><p></p><p>The rogue could reasonably be an expert animal handler who raises and trains owls for battle. Familiars aren't any more intelligent than their animal counterparts so a familiar capable of understanding the the commands to take cover is just a capable of being trained to take cover. Trained pets also bypasses the "familiars cannot attack" rule.</p><p></p><p>Familiars have many advantages over trained pets. Their combat potential isn't really that great, ime.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7831885, member: 6750235"] Intelligent opponents deal with whatever is causing the biggest issue. If it's the sneak attacks then it's the easier target of the rogue or the owl. A readied action is a possibility but not the only way of dealing with a 1hp sneak attack enabler. Just using a readied action to switch to a ranged weapon for the attack when the owl comes out deals with the owl regardless of target, however; one free weapon swap isn't lost and can be part of the readied action. I would argue that targeting a different enemy to make a readied action waste the action would be dependent on knowing that's what the opponent was planning in the first place. That falls under a combat use of insight as the most common method of knowing unless the opponent isn't hiding the fact he's planning on an owl-kabob, which might be true but not the smart play; however, doing so just saved that particular opponent the sneak attack with a soft-control incentive to redirect the owl and the real plan all along. It's a layer of deception and insight determining strategy in combat that people sometimes forget exists. Remember, insight includes "predicting someone's next move". ;-) Flyby is a nice ability for an owl familiar, no doubt about it. In the end, however, it's still a 1hp flicker to most reasonable threats that do choose to deal with it. Animal handling gets a poor rating in most guides, but mounts have more hit points than familiars, and the rogue riding a mount tends to always have an adjacent ally without needing to bother with find familiar. Trained pets for combat uses them to trigger sneak attacks that often only requires the gold and not the ritual. The rogue could reasonably be an expert animal handler who raises and trains owls for battle. Familiars aren't any more intelligent than their animal counterparts so a familiar capable of understanding the the commands to take cover is just a capable of being trained to take cover. Trained pets also bypasses the "familiars cannot attack" rule. Familiars have many advantages over trained pets. Their combat potential isn't really that great, ime. [/QUOTE]
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