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<blockquote data-quote="Ashrym" data-source="post: 7831946" data-attributes="member: 6750235"><p>Yes and no.</p><p></p><p>It's obvious the enemy is up to something. Assuming it's to attack the familiar is jumping to a conclusion that ignores any other activity that might also be taking place on the battlefield, and might bite the rogue in the ass if he or she jumps to that conclusion in the event the enemy is actually planning something else, which is also a possibility. Or it might be what's actually happening. </p><p></p><p>I wouldn't expect the attempt to be made either if it's not worth the attack. Dropping the rogue will prevent a lot more sneak attacks than the familiar if it can be done quickly, for example, or either could be a less important target (I think that was mentioned on either side of the discussion). </p><p></p><p>IME, familiars aren't very survivable when constantly exposed to combat. My point is that if the familiar is an issue and someone decides to kill it, it likely dies and that impacts the reliability of the approach. 1hp familiars die more often than twf rogues get disarmed or other party members already cover what the owl would have been adding.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7831946, member: 6750235"] Yes and no. It's obvious the enemy is up to something. Assuming it's to attack the familiar is jumping to a conclusion that ignores any other activity that might also be taking place on the battlefield, and might bite the rogue in the ass if he or she jumps to that conclusion in the event the enemy is actually planning something else, which is also a possibility. Or it might be what's actually happening. I wouldn't expect the attempt to be made either if it's not worth the attack. Dropping the rogue will prevent a lot more sneak attacks than the familiar if it can be done quickly, for example, or either could be a less important target (I think that was mentioned on either side of the discussion). IME, familiars aren't very survivable when constantly exposed to combat. My point is that if the familiar is an issue and someone decides to kill it, it likely dies and that impacts the reliability of the approach. 1hp familiars die more often than twf rogues get disarmed or other party members already cover what the owl would have been adding. [/QUOTE]
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