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*Dungeons & Dragons
Rogue and Archer Character Sheets
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<blockquote data-quote="barasawa" data-source="post: 6324382" data-attributes="member: 44909"><p><strong>Rogues and skills</strong></p><p></p><p>Rogues and skills have been an oddball pretty much since skills had been added to the game.</p><p></p><p>The erudite wizard that's expected to be the font of knowledge on everything from ancient languages, everything from other planes, the secrets of the lost civilizations, how to read a map, and so many other things, so long as they were a knowledge skill, something dealing with magic, or other planes, and yet they got 1 skill point.</p><p></p><p>Then you had the rogue. A class that rarely has much in the way of education, and yet ended up with a boatload of skills that could equal the rest of the party. Now it's true that the skill bloat that occurred had the rogue using the vast majority of those for their roguish talents, or at least that's what the designers expected. In our groups most of the time, a large number of them only learned a few traditional rogue skills if any, and then used the rest to become experts in multiple fields. </p><p>It got so bad that 3 of the GMs houseruled that only 1/4th of a rogues skill points could be used for electives, the rest had to go to a list of rogue appropriate skills. </p><p>Later they also give wizards bonus skill points to be used for wizardly approved skills as well. Things like spellcraft, concentration, appropriate knowledges, etc.</p><p></p><p>Well, it looks like a lot of the skill bloat is gone, though even with a slight reduction in skill points, they are still doing pretty darn good as they don't have to waste a ton of them dealing with the skill bloat.</p><p>(Tumble, balance, search, spot, rope use, and a number of others that were redundant, or way too specific.)</p></blockquote><p></p>
[QUOTE="barasawa, post: 6324382, member: 44909"] [b]Rogues and skills[/b] Rogues and skills have been an oddball pretty much since skills had been added to the game. The erudite wizard that's expected to be the font of knowledge on everything from ancient languages, everything from other planes, the secrets of the lost civilizations, how to read a map, and so many other things, so long as they were a knowledge skill, something dealing with magic, or other planes, and yet they got 1 skill point. Then you had the rogue. A class that rarely has much in the way of education, and yet ended up with a boatload of skills that could equal the rest of the party. Now it's true that the skill bloat that occurred had the rogue using the vast majority of those for their roguish talents, or at least that's what the designers expected. In our groups most of the time, a large number of them only learned a few traditional rogue skills if any, and then used the rest to become experts in multiple fields. It got so bad that 3 of the GMs houseruled that only 1/4th of a rogues skill points could be used for electives, the rest had to go to a list of rogue appropriate skills. Later they also give wizards bonus skill points to be used for wizardly approved skills as well. Things like spellcraft, concentration, appropriate knowledges, etc. Well, it looks like a lot of the skill bloat is gone, though even with a slight reduction in skill points, they are still doing pretty darn good as they don't have to waste a ton of them dealing with the skill bloat. (Tumble, balance, search, spot, rope use, and a number of others that were redundant, or way too specific.) [/QUOTE]
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