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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue archetypal characters
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<blockquote data-quote="jaer" data-source="post: 4073767" data-attributes="member: 57861"><p>I could be wrong, but I thought they said that in the DMG there were two paragon paths that BEST fit a class or two (the Stead-fast Defender if there was one would fit best with Fighter and Paladin, not so much with any non-defenders). I don't recall them saying anything about a class's inability to pick up a paragon path that didn't actually jive with the class mechanics.</p><p></p><p>In other words: got a link?</p><p></p><p></p><p></p><p>I agree that the previews have been mainly giving us a focus on combat (and we are in agreement that this is necessary as far as these previews go) but this particular direction in previews has not led me to believe that there isn't enough substance for what is going on outside of combat in the game. I don't think we can tell if the classes were designed around combat archetypes from what we have seen...or if they are just more easily reflecting the combat archetypes in the low-level examples we have.</p></blockquote><p></p>
[QUOTE="jaer, post: 4073767, member: 57861"] I could be wrong, but I thought they said that in the DMG there were two paragon paths that BEST fit a class or two (the Stead-fast Defender if there was one would fit best with Fighter and Paladin, not so much with any non-defenders). I don't recall them saying anything about a class's inability to pick up a paragon path that didn't actually jive with the class mechanics. In other words: got a link? I agree that the previews have been mainly giving us a focus on combat (and we are in agreement that this is necessary as far as these previews go) but this particular direction in previews has not led me to believe that there isn't enough substance for what is going on outside of combat in the game. I don't think we can tell if the classes were designed around combat archetypes from what we have seen...or if they are just more easily reflecting the combat archetypes in the low-level examples we have. [/QUOTE]
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