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Rogue as Assassin and Rogue as Jack
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<blockquote data-quote="doctorbadwolf" data-source="post: 9688624" data-attributes="member: 6704184"><p style="text-align: center"><strong>The Assassin</strong></p> <p style="text-align: center"></p><p><strong>Concepts - </strong>Heroic expert in asymmetrical combat, with a mystical twist. Light esotericism with select ritual spells and the option to lean into or away from that aspect more both in the “Assassin’s Tactics” options and the subclasses. </p><p></p><p><strong>Core Features</strong> - </p><ul> <li data-xf-list-type="ul"><p style="text-align: left">Mystical connection to death - You get some rituals, some of which are exclusive to the assassin</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Prof stealth and 3 other skills</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Focus - Like the monk, with different actions<br /> <ul> <li data-xf-list-type="ul"><p style="text-align: left"> Hide, Dash, gain advantage, Study, add an extra die of damage when you hit, or make an extra attack. Spend focus to hide <em>and</em> do any one other shadow move, place a mark, or cast one of your rituals as an action. </p> </li> </ul></p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Assassin’s Mark - Bonus Action. Mark a target, gaining advantage on checks with the Study and Search actions against them. You can invoke and end the Mark to do a major damage spike. <br /> <ul> <li data-xf-list-type="ul"><p style="text-align: left">Mark deals more damage if target is Vulnerable. A creature is Vulnerable if you are hidden from them, or they are incapacitated. </p> </li> </ul></p> </li> <li data-xf-list-type="ul"><p style="text-align: left"> Specialized tactics - gain expertise in stealth and a skill associated with your chosen tactic<br /> <ul> <li data-xf-list-type="ul"><p style="text-align: left">More magic - arcana, Ability to spend a focus to become a shadow until the end of your next turn, gaining resistance to most damage and advantage on stealth, Misty step always prepared. Gain access to more spells using your focus</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Hidden weapons - sleight of hand, gain a melee and a ranged weapon, must be light or a light crossbow or short bow, indistinguishable from mundane object or tool when not in use, can still be drawn as part of attack, ranged loses loading property and disad on long range, melee has advantage on first attack with in during an encounter</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Disguises - Deception, gain int mod disguises that take BA to Don or discard, come with persona and forged documents, can make disguises for others</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Poisons - resist poison, ignore poison resistance, half time to make poisons, can make specialty poisons that target specific types of creatures</p> </li> </ul></p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Lethal - Level 5, gain expanded crit range against Mark, when you drop a critter to HP equal to or less than twice your assassin level, they drop to 0hp, can attack additional time with action by spending a focus when you crit or kill</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Deflect attacks. You can also use a shadow move when you would make the counter attack, or spend a second focus to do both</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Evasion</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Additional specialized tactic - gain expertise in another skill, and choose a second specialty </p> </li> <li data-xf-list-type="ul"><p style="text-align: left"></p> </li> </ul><p><strong>Subclasses - </strong>Wraith (ramp up magic and shadow stuff, Classic assassin (parkour, big jumps, extra damage when dropping or charging at an enemy, keen senses), Soul Knife, Sniper, vampiric hunter (gain vampire stuff)</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9688624, member: 6704184"] [CENTER][B]The Assassin[/B] [/CENTER] [B]Concepts - [/B]Heroic expert in asymmetrical combat, with a mystical twist. Light esotericism with select ritual spells and the option to lean into or away from that aspect more both in the “Assassin’s Tactics” options and the subclasses. [B]Core Features[/B] - [LIST] [*][LEFT]Mystical connection to death - You get some rituals, some of which are exclusive to the assassin[/LEFT] [*][LEFT]Prof stealth and 3 other skills[/LEFT] [*][LEFT]Focus - Like the monk, with different actions [LIST] [*][LEFT] Hide, Dash, gain advantage, Study, add an extra die of damage when you hit, or make an extra attack. Spend focus to hide [I]and[/I] do any one other shadow move, place a mark, or cast one of your rituals as an action. [/LEFT] [/LIST][/LEFT] [*][LEFT]Assassin’s Mark - Bonus Action. Mark a target, gaining advantage on checks with the Study and Search actions against them. You can invoke and end the Mark to do a major damage spike. [LIST] [*][LEFT]Mark deals more damage if target is Vulnerable. A creature is Vulnerable if you are hidden from them, or they are incapacitated. [/LEFT] [/LIST][/LEFT] [*][LEFT] Specialized tactics - gain expertise in stealth and a skill associated with your chosen tactic [LIST] [*][LEFT]More magic - arcana, Ability to spend a focus to become a shadow until the end of your next turn, gaining resistance to most damage and advantage on stealth, Misty step always prepared. Gain access to more spells using your focus[/LEFT] [*][LEFT]Hidden weapons - sleight of hand, gain a melee and a ranged weapon, must be light or a light crossbow or short bow, indistinguishable from mundane object or tool when not in use, can still be drawn as part of attack, ranged loses loading property and disad on long range, melee has advantage on first attack with in during an encounter[/LEFT] [*][LEFT]Disguises - Deception, gain int mod disguises that take BA to Don or discard, come with persona and forged documents, can make disguises for others[/LEFT] [*][LEFT]Poisons - resist poison, ignore poison resistance, half time to make poisons, can make specialty poisons that target specific types of creatures[/LEFT] [/LIST][/LEFT] [*][LEFT]Lethal - Level 5, gain expanded crit range against Mark, when you drop a critter to HP equal to or less than twice your assassin level, they drop to 0hp, can attack additional time with action by spending a focus when you crit or kill[/LEFT] [*][LEFT]Deflect attacks. You can also use a shadow move when you would make the counter attack, or spend a second focus to do both[/LEFT] [*][LEFT]Evasion[/LEFT] [*][LEFT]Additional specialized tactic - gain expertise in another skill, and choose a second specialty [/LEFT] [*][LEFT][/LEFT] [/LIST] [B]Subclasses - [/B]Wraith (ramp up magic and shadow stuff, Classic assassin (parkour, big jumps, extra damage when dropping or charging at an enemy, keen senses), Soul Knife, Sniper, vampiric hunter (gain vampire stuff) [/QUOTE]
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