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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue as martial character
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<blockquote data-quote="Remathilis" data-source="post: 3706683" data-attributes="member: 7635"><p>::crosses fingers on rogues getting d8s::</p><p></p><p>I think the rogue is getting some seriously updated fire power. First, check out the Scoundrel in SAGA. They have some good combat/sneaky talents that can hamper, weaken, or use luck and skill to match a solider, but the soldier has better damage in the long run (since they do less damage per hit, but hit more often. Rogues hit hard, but usually use more resources to do it). </p><p></p><p>Secondly, if you give rogues some of the ideas from other 3e books (skirmish, swashbuckler insightful strike) they aren't so hampered by crit-immune monsters.</p><p></p><p>also, more feats. More feats = more combat options. Rogues will be able to get extra feats like whirlwind attack or spring attack without sacrificing things like Imp. Init or Weapon Finesse. </p><p></p><p>Finally, a skill system similar to SAGA where skills are condensed and all skills raise at some rate would free the rogue from having to split ranks among a huge amount of skills to be mildly competent at these things (such as the skill point sink trapfinding is)</p><p></p><p>I can't wait.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3706683, member: 7635"] ::crosses fingers on rogues getting d8s:: I think the rogue is getting some seriously updated fire power. First, check out the Scoundrel in SAGA. They have some good combat/sneaky talents that can hamper, weaken, or use luck and skill to match a solider, but the soldier has better damage in the long run (since they do less damage per hit, but hit more often. Rogues hit hard, but usually use more resources to do it). Secondly, if you give rogues some of the ideas from other 3e books (skirmish, swashbuckler insightful strike) they aren't so hampered by crit-immune monsters. also, more feats. More feats = more combat options. Rogues will be able to get extra feats like whirlwind attack or spring attack without sacrificing things like Imp. Init or Weapon Finesse. Finally, a skill system similar to SAGA where skills are condensed and all skills raise at some rate would free the rogue from having to split ranks among a huge amount of skills to be mildly competent at these things (such as the skill point sink trapfinding is) I can't wait. [/QUOTE]
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Rogue as martial character
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