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General Tabletop Discussion
*Dungeons & Dragons
Rogue assassins/handheld crossbows
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<blockquote data-quote="Amatiel" data-source="post: 6833473" data-attributes="member: 6791461"><p>Prof Bonus +4, Dex +4, Archery +2 xbow +1, = +11</p><p>As for hiting. He pretty much always attacks with advantage .. either via 1st to go in round.. what with +9 initiative or by faerie fire (via a druid in party).</p><p>Dmg per round 1d6 +15 (+4 dex, +1 xbow, +10 SS)</p><p>1/rd SA +2d6</p><p>plus 3d6 via Hex (he is also a 2nd lvl warlock) lol ... So more often than not he gets 2 rounds of critical damage., Surprirse round, and on 2nd round he usually wins initiative.. SO if he hits a target all six time, before they even get to react.. they've taken (6d6 xbow) + (6d6 Hex) + (4d6 Sneak Attack) * 2 for critical dmg = 32d6 ~avg 112 + 90 dmg bonus for a total DEATH SCORE of 202.. INSANE ...ROFL.. of course thats just avg dmg.. if he rolls say 80%'ish dmg he is doing around 240 dmg .. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Not much can survive 2 rounds of xbow death.. I've recently had cause to wonder if WoTC really thought the mechanics for these feats out to closely.. might have missed some play-testing there I think.</p><p></p><p>At earlier levels he was cool, around lvl 8 he got dangerous.. since he hit lvl 12 his dmg got truely insane.. If i ever played and wanted to cake walk a campaign.. just have a party of four hand xbow archers.. Don't need anything else, because they would oblierate anything they came across!</p></blockquote><p></p>
[QUOTE="Amatiel, post: 6833473, member: 6791461"] Prof Bonus +4, Dex +4, Archery +2 xbow +1, = +11 As for hiting. He pretty much always attacks with advantage .. either via 1st to go in round.. what with +9 initiative or by faerie fire (via a druid in party). Dmg per round 1d6 +15 (+4 dex, +1 xbow, +10 SS) 1/rd SA +2d6 plus 3d6 via Hex (he is also a 2nd lvl warlock) lol ... So more often than not he gets 2 rounds of critical damage., Surprirse round, and on 2nd round he usually wins initiative.. SO if he hits a target all six time, before they even get to react.. they've taken (6d6 xbow) + (6d6 Hex) + (4d6 Sneak Attack) * 2 for critical dmg = 32d6 ~avg 112 + 90 dmg bonus for a total DEATH SCORE of 202.. INSANE ...ROFL.. of course thats just avg dmg.. if he rolls say 80%'ish dmg he is doing around 240 dmg .. :) Not much can survive 2 rounds of xbow death.. I've recently had cause to wonder if WoTC really thought the mechanics for these feats out to closely.. might have missed some play-testing there I think. At earlier levels he was cool, around lvl 8 he got dangerous.. since he hit lvl 12 his dmg got truely insane.. If i ever played and wanted to cake walk a campaign.. just have a party of four hand xbow archers.. Don't need anything else, because they would oblierate anything they came across! [/QUOTE]
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