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*Dungeons & Dragons
Rogue assassins/handheld crossbows
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6834264" data-attributes="member: 6802951"><p>Hex needs to be cast within 90ft of its target and has Verbal components. Its target is going to know immediately when its effect hits, but even the people near them are going to notice unless they are in a noisy area.</p><p></p><p>Everyone rolls initiative when combat starts. Say the Assassin gets 20 and the giants get 10.</p><p>Round 1</p><p>On 20 the assassin hits his target with Hex (Bonus action), then makes his two attacks (Attack action). He gets advantage (because the giants have not taken a turn yet) and automatic critical hits (because the giants are surprised.)</p><p>On 10 the giants take their first turn. They cannot do anything because they are surprised. At the end of their turn they cease to be surprised.</p><p>Round 2</p><p>On 20 The Assassin makes 3 attacks (2 from Attack action, 1 from Bonus action). He gets advantage if the giants are faerie fired or some other reason. (But not from being an assassin because the giants have taken their turn.) He does not get automatic crits because the giants are no longer surprised.</p><p>On 10 the giants take their second turn and can now act. They run over, pick up the assassin with an grapple check and unscrew his head.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6834264, member: 6802951"] Hex needs to be cast within 90ft of its target and has Verbal components. Its target is going to know immediately when its effect hits, but even the people near them are going to notice unless they are in a noisy area. Everyone rolls initiative when combat starts. Say the Assassin gets 20 and the giants get 10. Round 1 On 20 the assassin hits his target with Hex (Bonus action), then makes his two attacks (Attack action). He gets advantage (because the giants have not taken a turn yet) and automatic critical hits (because the giants are surprised.) On 10 the giants take their first turn. They cannot do anything because they are surprised. At the end of their turn they cease to be surprised. Round 2 On 20 The Assassin makes 3 attacks (2 from Attack action, 1 from Bonus action). He gets advantage if the giants are faerie fired or some other reason. (But not from being an assassin because the giants have taken their turn.) He does not get automatic crits because the giants are no longer surprised. On 10 the giants take their second turn and can now act. They run over, pick up the assassin with an grapple check and unscrew his head. [/QUOTE]
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