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Rogue, Bard, Assassin, Tinker, (Tailer, Spy)
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<blockquote data-quote="Charlaquin" data-source="post: 8252950" data-attributes="member: 6779196"><p>See, this line of thinking is what lead to the bard being worthless in 3.Xe. Being ok at everything just <em>doesn’t work</em> in a game built around having a team of characters all specialized in different areas. If you’re ok at everything, you’ll always get passed up for someone who’s good at one of those things and bad at the others. The thinking with the 5e bard was, they need to be <em>good</em> at everything, even if they aren’t <em>the best</em> at it. Full casting is really baseline competence for a party caster. Half-casting is a nice bonus to support a character in a non-casting role, but it isn’t enough to fill the party caster role. And other casters still have features that make them stand out compared to the bard. The wizard has their spell book and can add new spells to it outside the ones they automatically get for leveling up, plus they get Arcane Recovery. Sorcerers have Metamagic and flexible casting to turn unneeded low-level slots into sorcery points and/or high(er) level slots. Druids and clerics get their domain/circle spells. Warlocks get to play a completely different resource game. Bards just get full casting progression and nothing else special (well... apart from Arcane Secrets, which I don’t think they should get anyway.)</p><p></p><p>And to be clear, I don’t really like the bard being a full caster. But, as I said back then, <em>if</em> Jack of All Trades is going to be the Bard’s shtick (which I don’t think it should be), then they need full casting progression.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8252950, member: 6779196"] See, this line of thinking is what lead to the bard being worthless in 3.Xe. Being ok at everything just [I]doesn’t work[/I] in a game built around having a team of characters all specialized in different areas. If you’re ok at everything, you’ll always get passed up for someone who’s good at one of those things and bad at the others. The thinking with the 5e bard was, they need to be [I]good[/I] at everything, even if they aren’t [I]the best[/I] at it. Full casting is really baseline competence for a party caster. Half-casting is a nice bonus to support a character in a non-casting role, but it isn’t enough to fill the party caster role. And other casters still have features that make them stand out compared to the bard. The wizard has their spell book and can add new spells to it outside the ones they automatically get for leveling up, plus they get Arcane Recovery. Sorcerers have Metamagic and flexible casting to turn unneeded low-level slots into sorcery points and/or high(er) level slots. Druids and clerics get their domain/circle spells. Warlocks get to play a completely different resource game. Bards just get full casting progression and nothing else special (well... apart from Arcane Secrets, which I don’t think they should get anyway.) And to be clear, I don’t really like the bard being a full caster. But, as I said back then, [I]if[/I] Jack of All Trades is going to be the Bard’s shtick (which I don’t think it should be), then they need full casting progression. [/QUOTE]
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