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rogue-bladesinger?
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<blockquote data-quote="auburn2" data-source="post: 8173414" data-attributes="member: 6855259"><p>I think the problem with a straight arcane trickster is they don't get bladesong and that is 3 worse AC to start without shield it is effectively 8 worse. Mage Armor, + shield, + bladesong is an effective 24 AC (higher at later levels with ASI). I don't think 16 will be good enough for a character on the front line. I have played bladesingers that purposely went to the front every time to control the battllefield. Bladesingers just do not get hit in melee, like almost never. I don't think I can do that with a 16AC. Where the bladsoinger is weak is damage. If they use a lot of damage spells they run out of shield. That is why I want to be a Rogue to bump the damage with SA.</p><p></p><p>Absorb elements is one of the spells I am planning to take.</p><p></p><p>I have used hex with rogue before, it is not just the damage that makes this combo good but the disadvantage on wisdom checks, strength checks or dexterity checks which makes hide and shove a lot easier.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8173414, member: 6855259"] I think the problem with a straight arcane trickster is they don't get bladesong and that is 3 worse AC to start without shield it is effectively 8 worse. Mage Armor, + shield, + bladesong is an effective 24 AC (higher at later levels with ASI). I don't think 16 will be good enough for a character on the front line. I have played bladesingers that purposely went to the front every time to control the battllefield. Bladesingers just do not get hit in melee, like almost never. I don't think I can do that with a 16AC. Where the bladsoinger is weak is damage. If they use a lot of damage spells they run out of shield. That is why I want to be a Rogue to bump the damage with SA. Absorb elements is one of the spells I am planning to take. I have used hex with rogue before, it is not just the damage that makes this combo good but the disadvantage on wisdom checks, strength checks or dexterity checks which makes hide and shove a lot easier. [/QUOTE]
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