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rogue-bladesinger?
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<blockquote data-quote="auburn2" data-source="post: 8173567" data-attributes="member: 6855259"><p>Above 10th level a bladesinger is going to keep up with a fighter by using spell slots and absorb elements to reduce damage. Below that yeah sure. As for evasion it is nice when you can use it, but that is far from all the time (it will not work on two of the three save examples you gave above). I think AE is going to be able to be used more often that evasion, albeit without the option for no damage and the need for a spell slot.</p><p></p><p>Bladesong is a bonus action so it takes two rounds to get blur, bladesong and mirror image up and the whole idea of the build is to not get hit while keeping the enemy off your rear area party members, so if your allies kill the enemy from the back in that time, it is a success. If they don't you are pretty much now unhittable going into turn 3 so you start unleashing with damaging spells or alternatively just wear them down slowly. One thing that can be a drag is higher-level monsters that get multi-attack. That starts eating into your images pretty quick and it can turn into you putting up new images every other round or even every round. One other option is to forego blur and just use dodge action.</p><p></p><p>One other tactic is bladesong and crown of madness. Crown of madness is such a cool spell thematically but in general it sucks in combat. Bladesinger with the sentinel feat is the only build I have got it to work well. With the sentinel feat you can lock down the bad guy so he can't run away to get separation from his allies and end COM. If he gets a lucky save cast it again. Depending on the DM if he gets away because you have to use a shield or miss with your reaction then you can walk back up to him and make him attack you since he probably won't hit you anyway. Some DM's won't allow this last bit though. This can be so cool with 2+ strong melee enemies with low wisdom saves. You can even swap it up. Charmed enemy gets away and ends the spell, then wait until he comes back into the fricas and then hit the other enemy with it.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8173567, member: 6855259"] Above 10th level a bladesinger is going to keep up with a fighter by using spell slots and absorb elements to reduce damage. Below that yeah sure. As for evasion it is nice when you can use it, but that is far from all the time (it will not work on two of the three save examples you gave above). I think AE is going to be able to be used more often that evasion, albeit without the option for no damage and the need for a spell slot. Bladesong is a bonus action so it takes two rounds to get blur, bladesong and mirror image up and the whole idea of the build is to not get hit while keeping the enemy off your rear area party members, so if your allies kill the enemy from the back in that time, it is a success. If they don't you are pretty much now unhittable going into turn 3 so you start unleashing with damaging spells or alternatively just wear them down slowly. One thing that can be a drag is higher-level monsters that get multi-attack. That starts eating into your images pretty quick and it can turn into you putting up new images every other round or even every round. One other option is to forego blur and just use dodge action. One other tactic is bladesong and crown of madness. Crown of madness is such a cool spell thematically but in general it sucks in combat. Bladesinger with the sentinel feat is the only build I have got it to work well. With the sentinel feat you can lock down the bad guy so he can't run away to get separation from his allies and end COM. If he gets a lucky save cast it again. Depending on the DM if he gets away because you have to use a shield or miss with your reaction then you can walk back up to him and make him attack you since he probably won't hit you anyway. Some DM's won't allow this last bit though. This can be so cool with 2+ strong melee enemies with low wisdom saves. You can even swap it up. Charmed enemy gets away and ends the spell, then wait until he comes back into the fricas and then hit the other enemy with it. [/QUOTE]
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