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rogue-bladesinger?
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<blockquote data-quote="auburn2" data-source="post: 8174676" data-attributes="member: 6855259"><p>Because she is a caster for one and does pose a threat, and/or he can't get around her easily. This is like asking why would he attack anyone in the front when you can go around him and get to squishy characters in the rear. If it is a choke point they can't get around her unless they use the optional rules. If they use the optional rules they can try overun, if they have decent strength they have a good chance of winning. Tumble is not really an option for most enemies as the bladesinger has advantage on acrobatics.</p><p></p><p>Dodge does not eliminate an AO and if you don't attack the bladesinger the bladesinger uses no spells slots at all AND still gets an OA. And if she has sentinel feat she not only gets an AO you but pins you there when you try to walk past her. Or if she has war caster makes you take weapon damage and extra cantrip damage (assuming she doesn't just hit you with a full blown spell).</p><p></p><p>If you really want to get around her, the best way is to attack until she throws a shield and then move around. Alternatively you can disengage or have one enemy move and draw a reaction then other enemies go around her without it.</p><p></p><p>It is the same as getting around any character in the frontpositioning themselves between the enemy and the characters they are protecting. The players in the back can move too and so can the bladesinger (with a10' bonus to boot). You move around bladesinger, she gets an AO, then allies back up, then she moves around you and gets in front of you again ..... If you don't dash and you don't attack the character next to you, said character can simply follow you and is in position to make another AO next turn while the rear area memebers keep backing up and keep shooting.</p><p></p><p>Yeah sure those other things are options too, but why waste a 3rd-level spell on fireball or hypnotic pattern to end a fight in one round when you could make it a 3-round fight and probably lose no spells at all or only a 1st level slot if you get unlucky? Also I will note hypnotic pattern is pretty difficult to use against large numbers unless you are in the front of the party or win initiative. If you are casting that from that back you are generally either going to catch other party members in it or cast it off to the side so it does not get a lot of enemies. Hypnotic pattern is one of the offensive spells my bladesinger uses often.</p><p></p><p>Your point about the Barbarian is a good one, but that is not her job, not her role.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8174676, member: 6855259"] Because she is a caster for one and does pose a threat, and/or he can't get around her easily. This is like asking why would he attack anyone in the front when you can go around him and get to squishy characters in the rear. If it is a choke point they can't get around her unless they use the optional rules. If they use the optional rules they can try overun, if they have decent strength they have a good chance of winning. Tumble is not really an option for most enemies as the bladesinger has advantage on acrobatics. Dodge does not eliminate an AO and if you don't attack the bladesinger the bladesinger uses no spells slots at all AND still gets an OA. And if she has sentinel feat she not only gets an AO you but pins you there when you try to walk past her. Or if she has war caster makes you take weapon damage and extra cantrip damage (assuming she doesn't just hit you with a full blown spell). If you really want to get around her, the best way is to attack until she throws a shield and then move around. Alternatively you can disengage or have one enemy move and draw a reaction then other enemies go around her without it. It is the same as getting around any character in the frontpositioning themselves between the enemy and the characters they are protecting. The players in the back can move too and so can the bladesinger (with a10' bonus to boot). You move around bladesinger, she gets an AO, then allies back up, then she moves around you and gets in front of you again ..... If you don't dash and you don't attack the character next to you, said character can simply follow you and is in position to make another AO next turn while the rear area memebers keep backing up and keep shooting. Yeah sure those other things are options too, but why waste a 3rd-level spell on fireball or hypnotic pattern to end a fight in one round when you could make it a 3-round fight and probably lose no spells at all or only a 1st level slot if you get unlucky? Also I will note hypnotic pattern is pretty difficult to use against large numbers unless you are in the front of the party or win initiative. If you are casting that from that back you are generally either going to catch other party members in it or cast it off to the side so it does not get a lot of enemies. Hypnotic pattern is one of the offensive spells my bladesinger uses often. Your point about the Barbarian is a good one, but that is not her job, not her role. [/QUOTE]
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