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rogue-bladesinger?
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<blockquote data-quote="Flamestrike" data-source="post: 8174685" data-attributes="member: 6788736"><p>If the fighter was just dodging, I'd have my monsters ignore him as well!</p><p></p><p>For all the good that does the party. Instead of <em>dodging</em>, he should be <em>fighting</em>!</p><p></p><p></p><p>We've already covered this. Not that it matters, and how many Blade singers have Sentinel in their build (a feat that AGAIN would be so much better on a Barbarian!)</p><p></p><p></p><p>Nah, I'd simply have monster 1 move past you and start wailing on the two ranged PCs in the party to shut them down.</p><p></p><p>You can make an AoO if you want to, but then you cant <em>shield</em>, and being up the front of a party of ranged PCs, you're likely surrounded by several other monsters (on a d6HD class), and the ranged PCs still get threatened and attacked.</p><p></p><p>The remaining monsters can then walk past you, or simply wail on you, likely a combination of both.</p><p></p><p>To make a 'sticky' PC in 5E, you want to draw attacks (compel enemies to attack you by presenting as a dangerous target, and a hittable one), not skyrocket your AC so high, while otherwise doing nothing but dodging so the DM and the monsters never bother to even try to hit you.</p><p></p><p>5E combats are over in around 3-4 rounds, and the best thing you can do is take an enemy out of the fight asap to reduce the enemies overall action economy as opposed to your own parties action economy. Focusing on a single enemy at a time to drop that enemy ASAP, reduces return attacks from those enemies, and lowers resource expenditure elsewhere (HP attrition, healing spells, HD).</p><p></p><p>Blade singers are not melee combatants. They're wizards with a decent defensive ability, and the ability to engage in melee in a absolute pinch. Running one into melee all the time is a liability for the rest of the party.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8174685, member: 6788736"] If the fighter was just dodging, I'd have my monsters ignore him as well! For all the good that does the party. Instead of [I]dodging[/I], he should be [I]fighting[/I]! We've already covered this. Not that it matters, and how many Blade singers have Sentinel in their build (a feat that AGAIN would be so much better on a Barbarian!) Nah, I'd simply have monster 1 move past you and start wailing on the two ranged PCs in the party to shut them down. You can make an AoO if you want to, but then you cant [I]shield[/I], and being up the front of a party of ranged PCs, you're likely surrounded by several other monsters (on a d6HD class), and the ranged PCs still get threatened and attacked. The remaining monsters can then walk past you, or simply wail on you, likely a combination of both. To make a 'sticky' PC in 5E, you want to draw attacks (compel enemies to attack you by presenting as a dangerous target, and a hittable one), not skyrocket your AC so high, while otherwise doing nothing but dodging so the DM and the monsters never bother to even try to hit you. 5E combats are over in around 3-4 rounds, and the best thing you can do is take an enemy out of the fight asap to reduce the enemies overall action economy as opposed to your own parties action economy. Focusing on a single enemy at a time to drop that enemy ASAP, reduces return attacks from those enemies, and lowers resource expenditure elsewhere (HP attrition, healing spells, HD). Blade singers are not melee combatants. They're wizards with a decent defensive ability, and the ability to engage in melee in a absolute pinch. Running one into melee all the time is a liability for the rest of the party. [/QUOTE]
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