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rogue-bladesinger?
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<blockquote data-quote="auburn2" data-source="post: 8174696" data-attributes="member: 6855259"><p>One of the two bladesingers I play has Sentinel, and uses a whip primarily so it covers a broad area. Why wouldn't you take it if your whole goal in your character build is to control the battlefield? It makes perfect sense as a build and works really well. The second one does not have it but she is in a more martial oriented party and spends less time blocking and such.</p><p></p><p>The bladesinger does not have "decent" defensive abilities, they superb defensive abilities.</p><p></p><p>Enemies can wail on me all they want, that is the whole idea, have them wail on me and not the other casters or Thief in the back. They can't "just go around me" any more than they can just go around any other character. Whether they can do it at all is entirely terrain dependant, but I do have more movement than most characters.</p><p></p><p>If you ignore a bladesinger there is nothing at all keeping her from wailing on you or casting spells at you. The only way to keep her from doing that is to focus on her and attack her and make her focus on defense (because she does not have a lot of hps).</p><p></p><p>One other thing Ido is take dodge and just walk past enemies to get into their rear or if I already have blur just dash past them. Let them take AOs that will invariably miss while I go to get their squishy characters. As DM are going to simply ignore that when I run past the bodyguards and am face-to-face with the ice witch and in her grill?</p><p></p><p>We are way down a rabbit hole now. The original claim was bladesingers should not be in melee because they don't have enough hit points. That is simply just false and their limited hit points will go further in melee than any other character except a Barbarian and even further than a Barbarian if they devote all their resources to defense.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8174696, member: 6855259"] One of the two bladesingers I play has Sentinel, and uses a whip primarily so it covers a broad area. Why wouldn't you take it if your whole goal in your character build is to control the battlefield? It makes perfect sense as a build and works really well. The second one does not have it but she is in a more martial oriented party and spends less time blocking and such. The bladesinger does not have "decent" defensive abilities, they superb defensive abilities. Enemies can wail on me all they want, that is the whole idea, have them wail on me and not the other casters or Thief in the back. They can't "just go around me" any more than they can just go around any other character. Whether they can do it at all is entirely terrain dependant, but I do have more movement than most characters. If you ignore a bladesinger there is nothing at all keeping her from wailing on you or casting spells at you. The only way to keep her from doing that is to focus on her and attack her and make her focus on defense (because she does not have a lot of hps). One other thing Ido is take dodge and just walk past enemies to get into their rear or if I already have blur just dash past them. Let them take AOs that will invariably miss while I go to get their squishy characters. As DM are going to simply ignore that when I run past the bodyguards and am face-to-face with the ice witch and in her grill? We are way down a rabbit hole now. The original claim was bladesingers should not be in melee because they don't have enough hit points. That is simply just false and their limited hit points will go further in melee than any other character except a Barbarian and even further than a Barbarian if they devote all their resources to defense. [/QUOTE]
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