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rogue-bladesinger?
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<blockquote data-quote="auburn2" data-source="post: 8174803" data-attributes="member: 6855259"><p>Let me point out the first and biggest falacy in this whole arguement. - Supposedly the Bladesinger can not be on the front line in melee because she is too weak and does not have enough hps and if she uses spells like blur to bolster her defense she is "wasting" them ..... but if she goes into melee the enemy is not going to bother attacking her anyway, "why would they". Which is it? Are they going to attack her or ignore her? You can't have it both ways.</p><p></p><p>"The higher the AC the less attacks you are going to get" - so why does a fighter ever get plate? I mean isn't that counter productive. If he gets plate they are going to walk right past him to go get that lower AC character! So fighters never get attacked and if they want to keep the enemy off the guys in back they should be shedding their armor and going in naked to draw their fire. Got it!</p><p></p><p>Oh while I am at it - people don't wear a sign with their AC on it. They have 2 people advancing one in armor (fighter/barbarian) and one in no armor (bladesinger). But it is not like they know the wizard is sporting an effective 24. So if anything they will attack her first right, after all no armor? Now after they miss her a few times sure, find an easier target if it is viable. If you said that you would be totally believable, but that is fundamentally different than just ignoring her on round 1 like you say they will (while also saying earlier in the thread they will kill her)</p><p></p><p></p><p></p><p>I never said she had an ASI and a Feat. I said her AC would be 19 (13+3Dex+3Int). That is without an ASI If she takes an ASI or half feat it would be 20 (without Sentinel). I said an ASI or Sentinel or a host of other feats are better than Elven Accuracy.</p><p></p><p></p><p></p><p>Barbarian kept the party safe and he can't fight again until he rests, and he can probably only do one more fight like that the entire day. The bladesinger has used very little of her resources. Party is pretty pissed though because he blew all his hp and is nearly done for the day on two CR2 and 4 CR1/2 enemies .... as a 5th level character.</p><p></p><p>Without major help from the party and them carrying him in the other battles, he probably dies later today.</p><p></p><p></p><p></p><p></p><p>Why would I "waste" a 3rd level spell slot with a fireball? I have been told it is a "waste" to use a 2nd level spell slot and now you want me to use a 3rd? That is the whole reason I am taking the dodge action, because using blur is a "waste". By the way on average the Fireball does 28 damage and kills 2-3 Orcs, not all of them, and if I was fighting on my own I might do that.</p><p></p><p>Sleep is completely and utterly useless in this fight. Sleep on average puts 1 Orc to sleep, it puts 3 to sleep if I upcast it at 3rd level AND get above average rolls. It is a complete waste as I use my action and the orcs that are awake wake up the ones that aren't. So one orc falls asleep, a second orc loses an action waking him, the other 4 opponents attack me and I am back where I started just with 1 less spell and one lost round.</p><p></p><p>Supposedly dodge does "nothing to contribute:" Well Sleep does nothing to contribute, costs a slot and makes me more vulnerable.</p><p></p><p>I am not bashing sleep. It is an ok spell at 1st level when you are fighting 3 or 4 Goblins or Kobolds, but no much use above that.</p><p></p><p>Where do you get that it puts 2-3 Orcs out. Orcs have 15 hps. If I rolled all five 8s it would only put 2 asleep.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8174803, member: 6855259"] Let me point out the first and biggest falacy in this whole arguement. - Supposedly the Bladesinger can not be on the front line in melee because she is too weak and does not have enough hps and if she uses spells like blur to bolster her defense she is "wasting" them ..... but if she goes into melee the enemy is not going to bother attacking her anyway, "why would they". Which is it? Are they going to attack her or ignore her? You can't have it both ways. "The higher the AC the less attacks you are going to get" - so why does a fighter ever get plate? I mean isn't that counter productive. If he gets plate they are going to walk right past him to go get that lower AC character! So fighters never get attacked and if they want to keep the enemy off the guys in back they should be shedding their armor and going in naked to draw their fire. Got it! Oh while I am at it - people don't wear a sign with their AC on it. They have 2 people advancing one in armor (fighter/barbarian) and one in no armor (bladesinger). But it is not like they know the wizard is sporting an effective 24. So if anything they will attack her first right, after all no armor? Now after they miss her a few times sure, find an easier target if it is viable. If you said that you would be totally believable, but that is fundamentally different than just ignoring her on round 1 like you say they will (while also saying earlier in the thread they will kill her) I never said she had an ASI and a Feat. I said her AC would be 19 (13+3Dex+3Int). That is without an ASI If she takes an ASI or half feat it would be 20 (without Sentinel). I said an ASI or Sentinel or a host of other feats are better than Elven Accuracy. Barbarian kept the party safe and he can't fight again until he rests, and he can probably only do one more fight like that the entire day. The bladesinger has used very little of her resources. Party is pretty pissed though because he blew all his hp and is nearly done for the day on two CR2 and 4 CR1/2 enemies .... as a 5th level character. Without major help from the party and them carrying him in the other battles, he probably dies later today. Why would I "waste" a 3rd level spell slot with a fireball? I have been told it is a "waste" to use a 2nd level spell slot and now you want me to use a 3rd? That is the whole reason I am taking the dodge action, because using blur is a "waste". By the way on average the Fireball does 28 damage and kills 2-3 Orcs, not all of them, and if I was fighting on my own I might do that. Sleep is completely and utterly useless in this fight. Sleep on average puts 1 Orc to sleep, it puts 3 to sleep if I upcast it at 3rd level AND get above average rolls. It is a complete waste as I use my action and the orcs that are awake wake up the ones that aren't. So one orc falls asleep, a second orc loses an action waking him, the other 4 opponents attack me and I am back where I started just with 1 less spell and one lost round. Supposedly dodge does "nothing to contribute:" Well Sleep does nothing to contribute, costs a slot and makes me more vulnerable. I am not bashing sleep. It is an ok spell at 1st level when you are fighting 3 or 4 Goblins or Kobolds, but no much use above that. Where do you get that it puts 2-3 Orcs out. Orcs have 15 hps. If I rolled all five 8s it would only put 2 asleep. [/QUOTE]
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