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rogue-bladesinger?
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<blockquote data-quote="Flamestrike" data-source="post: 8174829" data-attributes="member: 6788736"><p>I'm not having it both ways!</p><p></p><p>Enemies will ignore the Bladesinger (who is doing NOTHING offensively, and just Dodging and spamming defensive spells) and will instead attack the other PCs (who die).</p><p></p><p>The encounter is balanced around you actually being present and doing <em>something</em>.</p><p></p><p></p><p><em>Blur </em>would be a waste, because all it does is waste an action making you harder to hit.</p><p></p><p>You cast <em>Blur </em>and enter Bladesong, and the Orcs just ignore you and go for the other PCs that are actually hurting them.</p><p></p><p>If you used that action for <em>Fireball </em>then all the Orcs die, and the Orogs are seriously crippled (every single monster takes 8d6 damage (28 points) of damage).</p><p></p><p></p><p></p><p>Wut? It deals 28 damage to <strong>every single Orc in the room </strong>(well... within the 20' radius sphere) , likely killing the Orcs (even if they make their saves) or at least leaving all but one seriously injured (1 HP left) and seriously injuring the Orogs for easy clean up by your allies this round.</p><p></p><p>That encounter is effectively over after a fireball (plus the actions of the rest of your party, with a Barbarian/ Fighter easily being able to kill the 1 HP straggler, and likely an Orog on his turn, and the 2 ranged PCs making short work of the remaining Orog.</p><p></p><p>Im disturbed you claim to play Wizards all the time with two other Bladesingers, and dont know how <em>fireball </em>works.</p><p></p><p></p><p></p><p>You say this like this is a bad thing.</p><p></p><p>If the remaining 1 Orc and 2 Orogs use their actions to wake up their 3 sleeping allies (45 HP, upcast sleep, averaging 5's on the d8's) you've just negated <strong>8</strong> Great-axe attacks (2 from each Orog, and 1 from each Orc) for an entire round, buying a whole extra round of offence for the rest of your party to slaughter them, plus you stopped the Orcs from using their Bonus action Aggressive ability to Dash and swarm the party (of ranged PCs).</p><p></p><p>In other words, you've done your job as a Wizard.</p><p></p><p></p><p></p><p>It does nothing to contribute.</p><p></p><p>If the party Wizard (5th level, knows<em> Fireball, Counterspell, Sleep, Shield, Blur, Mage Armor, Magic Missile, Scorching ray</em>, utility spells) used his action to Dodge (instead of lobbing in a <em>fireball</em>) on an encounter with 4 Orcs and 2 Orogs, then unless he was deliberately conserving resources for a BBEG fight later that day, <em>fireball </em>was too risky due to the Orcs being among the PCs, or running low on Slots because of earlier encounters, he's not doing his job properly.</p><p></p><p>You're basically playing a Wizard who relies on enemies attacking him (while not posing an actual threat) to be effective.</p><p></p><p>I'd simply treat that Wizard like the Germans treated the French Maginot line, and ignore it and invade Paris through Belgium.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8174829, member: 6788736"] I'm not having it both ways! Enemies will ignore the Bladesinger (who is doing NOTHING offensively, and just Dodging and spamming defensive spells) and will instead attack the other PCs (who die). The encounter is balanced around you actually being present and doing [I]something[/I]. [I]Blur [/I]would be a waste, because all it does is waste an action making you harder to hit. You cast [I]Blur [/I]and enter Bladesong, and the Orcs just ignore you and go for the other PCs that are actually hurting them. If you used that action for [I]Fireball [/I]then all the Orcs die, and the Orogs are seriously crippled (every single monster takes 8d6 damage (28 points) of damage). Wut? It deals 28 damage to [B]every single Orc in the room [/B](well... within the 20' radius sphere) , likely killing the Orcs (even if they make their saves) or at least leaving all but one seriously injured (1 HP left) and seriously injuring the Orogs for easy clean up by your allies this round. That encounter is effectively over after a fireball (plus the actions of the rest of your party, with a Barbarian/ Fighter easily being able to kill the 1 HP straggler, and likely an Orog on his turn, and the 2 ranged PCs making short work of the remaining Orog. Im disturbed you claim to play Wizards all the time with two other Bladesingers, and dont know how [I]fireball [/I]works. You say this like this is a bad thing. If the remaining 1 Orc and 2 Orogs use their actions to wake up their 3 sleeping allies (45 HP, upcast sleep, averaging 5's on the d8's) you've just negated [B]8[/B] Great-axe attacks (2 from each Orog, and 1 from each Orc) for an entire round, buying a whole extra round of offence for the rest of your party to slaughter them, plus you stopped the Orcs from using their Bonus action Aggressive ability to Dash and swarm the party (of ranged PCs). In other words, you've done your job as a Wizard. It does nothing to contribute. If the party Wizard (5th level, knows[I] Fireball, Counterspell, Sleep, Shield, Blur, Mage Armor, Magic Missile, Scorching ray[/I], utility spells) used his action to Dodge (instead of lobbing in a [I]fireball[/I]) on an encounter with 4 Orcs and 2 Orogs, then unless he was deliberately conserving resources for a BBEG fight later that day, [I]fireball [/I]was too risky due to the Orcs being among the PCs, or running low on Slots because of earlier encounters, he's not doing his job properly. You're basically playing a Wizard who relies on enemies attacking him (while not posing an actual threat) to be effective. I'd simply treat that Wizard like the Germans treated the French Maginot line, and ignore it and invade Paris through Belgium. [/QUOTE]
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