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rogue-bladesinger?
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<blockquote data-quote="auburn2" data-source="post: 8174977" data-attributes="member: 6855259"><p>That is great except I have never played with a party with that makeup.</p><p></p><p>One party I play with a bladesinger has a human battlemaster/fey warlock multiclass, a halfling assasin/vengance Paladin multiclass and a human swashbuckler/fey warlock multiclass. We also at times have a 5th member, a dragonborn barbarian/battlemaster/diviner triple class character play with this party.</p><p></p><p>The other party I play a bladesinger with has a dwarven evoker, a human knowldege cleric/warmage multiclass, and a half-elf assasin/hexblade mutliclass.</p><p>'</p><p>The one in the first party is the one who got hit only twice in 6 levels of play. The one in the 2nd party is the one who has sentinel.</p><p></p><p>I will note I do as good a job blowing things to smithereen because I am at the front and can position myself bettter to do it. The evoker does as well as he can sculpt spels and because of that he doesn't lose much being in the back, but if he was a diviner or warmage I would do a better job simply because of where I am standing during a fight (and I do do a better job than the cleric/warmage in the same party).</p><p></p><p>One other thing to note - In both these games we roll abilities using a published method from 1e where players choose the 1st level class before they roll. They take 3 out of x dice but x changes for each ability based on what class they choose and is higher on main abilities. However, they can't switch scores, so you can have a Barbarian that rolls an unlucky 14 strength and a 13 constitution and a very lucky 18 intelligence. The method is set up so that does not usually happen but it does at times. After 1st level from there you have to build your class around your abilities. Players have much better ability scores in general but they have no direct control over which abilities are high.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8174977, member: 6855259"] That is great except I have never played with a party with that makeup. One party I play with a bladesinger has a human battlemaster/fey warlock multiclass, a halfling assasin/vengance Paladin multiclass and a human swashbuckler/fey warlock multiclass. We also at times have a 5th member, a dragonborn barbarian/battlemaster/diviner triple class character play with this party. The other party I play a bladesinger with has a dwarven evoker, a human knowldege cleric/warmage multiclass, and a half-elf assasin/hexblade mutliclass. ' The one in the first party is the one who got hit only twice in 6 levels of play. The one in the 2nd party is the one who has sentinel. I will note I do as good a job blowing things to smithereen because I am at the front and can position myself bettter to do it. The evoker does as well as he can sculpt spels and because of that he doesn't lose much being in the back, but if he was a diviner or warmage I would do a better job simply because of where I am standing during a fight (and I do do a better job than the cleric/warmage in the same party). One other thing to note - In both these games we roll abilities using a published method from 1e where players choose the 1st level class before they roll. They take 3 out of x dice but x changes for each ability based on what class they choose and is higher on main abilities. However, they can't switch scores, so you can have a Barbarian that rolls an unlucky 14 strength and a 13 constitution and a very lucky 18 intelligence. The method is set up so that does not usually happen but it does at times. After 1st level from there you have to build your class around your abilities. Players have much better ability scores in general but they have no direct control over which abilities are high. [/QUOTE]
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