Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
rogue-bladesinger?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="auburn2" data-source="post: 8175075" data-attributes="member: 6855259"><p>Ok easy. Sounds like the orcs are the dungeon guards. If I can I talk while my party backs up. If there is no feasible reason for us to be there, I go into bladesong, take disengage and go right past the orcs to the door on the other side and throw it open, my move is 40 so I make it in one turn without dash. So now I am behind the orcs and opening the door to the temple they are guarding. Depending on the exact positioning and ho many OAs I face I might take bladeward instead of disengage or I might take dash and just go straight through the door and start looking for the princess.</p><p></p><p>I am still pissed at my party for being so close by the way. The rogue being close I could handle but not the rest of them and I am likely going to take damgage because of it..</p><p></p><p>So the now it is the bad guys turn. They can go after the girl invading the temple or go after the party or split up and do both. I think they likely do the latter if it is my DM. Assuming dash was too risky and I am still in the room - with the wall I think only 4 can attack the bladesinger in melee and those 4 probably do. The other 2 either attack the bladesinger with their javelins (I think they have javelins right?) or they go after the other party members who were stupid. We are going to say they go after the party members.</p><p></p><p>Round 2 the party members retreat through the door they came in, using disengage if necessary, the bladesinger takes diseengage and goes deeper into the complex. Presumably the orcs follow her, but she has more movement than they do so she is outpacing them. She moves 35' keeping them out of melee range, they do throw javelins, but she has cover from those in the rear and none hit. Now the party is fighting 2 enemey and hopefully can handle them</p><p></p><p>Round 3 the bladesinger uses tumble and goes back through the four enemy following her, she has advantage on this roll and a higher dexterity and is probably proficient. She takes 2 or 3 OAs so this is risky even with a high AC. Alternatively if she has it she could use misty step here, get on the other side without an OA, take dash action and go all the way back to the front door this round. She is not going to do that though</p><p></p><p>Hopefully her allies have dispatched at least one of the two that stayed with them and hopefully they are still alive. The party now controls the chokepoints, something they would have had in round 1 with better positioning. From here on the fight is easy because the enemy can't get to the squishy characters.</p><p></p><p>That is how I could play it with a really stupid party and still use minimal resources. I probably use 1-2 shield spells and can probably finish the fight with no more spells.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8175075, member: 6855259"] Ok easy. Sounds like the orcs are the dungeon guards. If I can I talk while my party backs up. If there is no feasible reason for us to be there, I go into bladesong, take disengage and go right past the orcs to the door on the other side and throw it open, my move is 40 so I make it in one turn without dash. So now I am behind the orcs and opening the door to the temple they are guarding. Depending on the exact positioning and ho many OAs I face I might take bladeward instead of disengage or I might take dash and just go straight through the door and start looking for the princess. I am still pissed at my party for being so close by the way. The rogue being close I could handle but not the rest of them and I am likely going to take damgage because of it.. So the now it is the bad guys turn. They can go after the girl invading the temple or go after the party or split up and do both. I think they likely do the latter if it is my DM. Assuming dash was too risky and I am still in the room - with the wall I think only 4 can attack the bladesinger in melee and those 4 probably do. The other 2 either attack the bladesinger with their javelins (I think they have javelins right?) or they go after the other party members who were stupid. We are going to say they go after the party members. Round 2 the party members retreat through the door they came in, using disengage if necessary, the bladesinger takes diseengage and goes deeper into the complex. Presumably the orcs follow her, but she has more movement than they do so she is outpacing them. She moves 35' keeping them out of melee range, they do throw javelins, but she has cover from those in the rear and none hit. Now the party is fighting 2 enemey and hopefully can handle them Round 3 the bladesinger uses tumble and goes back through the four enemy following her, she has advantage on this roll and a higher dexterity and is probably proficient. She takes 2 or 3 OAs so this is risky even with a high AC. Alternatively if she has it she could use misty step here, get on the other side without an OA, take dash action and go all the way back to the front door this round. She is not going to do that though Hopefully her allies have dispatched at least one of the two that stayed with them and hopefully they are still alive. The party now controls the chokepoints, something they would have had in round 1 with better positioning. From here on the fight is easy because the enemy can't get to the squishy characters. That is how I could play it with a really stupid party and still use minimal resources. I probably use 1-2 shield spells and can probably finish the fight with no more spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
rogue-bladesinger?
Top