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rogue-bladesinger?
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<blockquote data-quote="Flamestrike" data-source="post: 8175101" data-attributes="member: 6788736"><p>Err, OK.</p><p></p><p>You see another room, 40' long. There are doors on the left (east) and the right (west) about 20' in from the doorway where you now stand. A cracked and weathered statue of Gruumsh sits in the middle of the room.</p><p></p><p>It's now the Orcs turn.</p><p></p><p>Both Orogs advance to the glass cannon crossbow expert Rogue archer, and attack him twice. His AC is 15. They swing at +6 hitting him three times, for a total of 33 damage. He uses uncanny dodge against one attack, reducing the total damage to 28. He had 39 Hit points, and is now down to 11.</p><p></p><p>An Orc races over and finishes the job, hitting him and bringing him down to zero, rolling 9 on his Greataxe damage dice of d12. The Orogs and Orc then advance to the remaining 2 PCs, threatening them all.</p><p></p><p>Under orders from the Orogs, the other three Orcs turn to you, and charge, making three attacks in total. One hits vs your new AC of 19. The other two miss wildly.</p><p></p><p>I presume you want to <em>shield</em>, so that's a spell slot used (plus 1 x bladesong).</p><p></p><p>On the other PCs turns, the hunter Ranger (the other ranged glass cannon PC) dops <em>Hunters mark</em> on an Orog, and attacks twice with his Longsword (he's now threatened, and cant use his bow without disadvantage). He gets incredibly lucky, hitting twice, and dealing 21 points of damage.</p><p></p><p>The Rogue fails his death save.</p><p></p><p>The Cleric goes 'screw this' and drops a <em>Spirt guardians</em>, dealing 13 damage to both Orogs and 6 to the Orc (it made its save) and calls you back, warning you you are going to alert the whole dungeon if you go off on your own, and get everyone killed.</p><p></p><p>Its now your turn. 3 unwounded Orcs block your passage behind you.</p><p></p><p>What do you want to do?</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8175101, member: 6788736"] Err, OK. You see another room, 40' long. There are doors on the left (east) and the right (west) about 20' in from the doorway where you now stand. A cracked and weathered statue of Gruumsh sits in the middle of the room. It's now the Orcs turn. Both Orogs advance to the glass cannon crossbow expert Rogue archer, and attack him twice. His AC is 15. They swing at +6 hitting him three times, for a total of 33 damage. He uses uncanny dodge against one attack, reducing the total damage to 28. He had 39 Hit points, and is now down to 11. An Orc races over and finishes the job, hitting him and bringing him down to zero, rolling 9 on his Greataxe damage dice of d12. The Orogs and Orc then advance to the remaining 2 PCs, threatening them all. Under orders from the Orogs, the other three Orcs turn to you, and charge, making three attacks in total. One hits vs your new AC of 19. The other two miss wildly. I presume you want to [I]shield[/I], so that's a spell slot used (plus 1 x bladesong). On the other PCs turns, the hunter Ranger (the other ranged glass cannon PC) dops [I]Hunters mark[/I] on an Orog, and attacks twice with his Longsword (he's now threatened, and cant use his bow without disadvantage). He gets incredibly lucky, hitting twice, and dealing 21 points of damage. The Rogue fails his death save. The Cleric goes 'screw this' and drops a [I]Spirt guardians[/I], dealing 13 damage to both Orogs and 6 to the Orc (it made its save) and calls you back, warning you you are going to alert the whole dungeon if you go off on your own, and get everyone killed. Its now your turn. 3 unwounded Orcs block your passage behind you. What do you want to do? [/QUOTE]
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