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rogue-bladesinger?
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<blockquote data-quote="Xetheral" data-source="post: 8175239" data-attributes="member: 6802765"><p>This shows very poor door-opening practices on the part of the party, and <em>extremely</em> poor defensive positioning on the part of the orcs and orogs.</p><p></p><p>Grouping up near an internal door of a defended structure and opening it without any idea of what is on the other side, or taking any defensive precautions (like precast spells), is indeed a D&D caricature, but it's pretty clear from [USER=6855259]@auburn2[/USER]'s posts that that's not how their table plays the game.</p><p></p><p>It sounds like at your table, encounters often begin with everyone within 30' of each other, and thus your observation of the inability of the Bladesinger to draw fire is accurate at your table. But if a party has a nigh-unhittable Bladesinger, they can use that to their advantage by making sure other other characters are less accessible just by using distance.</p><p></p><p>Assuming that the time pressure precludes standard door procedures (e.g. rogue sneaking up and listening, then reporting back with intel to formulate a proper breaching plan) the safest way to open that door blind is to have the Bladesinger precast <em>Blur</em>, then open the door while the rest of the party is in full cover at the top of the staircase you described. Given the moronic enemy guard formation, you are correct that <em>Fireball</em> is the optimal plan: with the time pressure killing the enemies quickly in the scenario you've described is more important than killing them efficiently. But if the orcs have instead wisely spread out throughout the room using furniture as cover (or in a wide-open room putt half the force on the same wall as the entry door, with the other half blocking the next door), the optimal move for the Bladesinger is to be "armored" recon: use Bladesong, spend an action calling out to the other PCs the enemy locations, then physically block the open doorway (or close the door and flee if the defenders were overwhelming.) The party can then safely move forward and use its superior ranged firepower to remotely dominate the most important feature of the room: the next doorway leading further into the structure.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8175239, member: 6802765"] This shows very poor door-opening practices on the part of the party, and [I]extremely[/I] poor defensive positioning on the part of the orcs and orogs. Grouping up near an internal door of a defended structure and opening it without any idea of what is on the other side, or taking any defensive precautions (like precast spells), is indeed a D&D caricature, but it's pretty clear from [USER=6855259]@auburn2[/USER]'s posts that that's not how their table plays the game. It sounds like at your table, encounters often begin with everyone within 30' of each other, and thus your observation of the inability of the Bladesinger to draw fire is accurate at your table. But if a party has a nigh-unhittable Bladesinger, they can use that to their advantage by making sure other other characters are less accessible just by using distance. Assuming that the time pressure precludes standard door procedures (e.g. rogue sneaking up and listening, then reporting back with intel to formulate a proper breaching plan) the safest way to open that door blind is to have the Bladesinger precast [I]Blur[/I], then open the door while the rest of the party is in full cover at the top of the staircase you described. Given the moronic enemy guard formation, you are correct that [i]Fireball[/I] is the optimal plan: with the time pressure killing the enemies quickly in the scenario you've described is more important than killing them efficiently. But if the orcs have instead wisely spread out throughout the room using furniture as cover (or in a wide-open room putt half the force on the same wall as the entry door, with the other half blocking the next door), the optimal move for the Bladesinger is to be "armored" recon: use Bladesong, spend an action calling out to the other PCs the enemy locations, then physically block the open doorway (or close the door and flee if the defenders were overwhelming.) The party can then safely move forward and use its superior ranged firepower to remotely dominate the most important feature of the room: the next doorway leading further into the structure. [/QUOTE]
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