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rogue-bladesinger?
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<blockquote data-quote="Flamestrike" data-source="post: 8175591" data-attributes="member: 6788736"><p><strong>None of that matters</strong>, as Orcs move 60' (30' extra with a bonus action thanks to the <strong>aggressive </strong>trait). They start Combat loosely spaced in the the middle of the 40' wide room, 20' from the doorway</p><p></p><p>You open the door from the 10' wide hallway [triggering combat], and then disengage + BS and run to other side of the room, opening the door that leads further into the dungeon.</p><p></p><p>Your party are evenly spaced up behind where you were, in the 10' hallway.</p><p></p><p>They (the Orogs) move to the Rogue (one of them provoking an AoO from the Cleric, who hits, dealing 10 damage), and swing at him 4 times, followed by a single Orc that nails the Rouge. The Ranger draws his sword and <em>Hunter mark</em>s attacks twice, hitting an Orog each time, dealing 22 damage, and the Cleric hems them in with<em> Spirit guardians.</em></p><p></p><p>I made a mistake last time - <em>Spirit guardians</em> hasnt damaged anything yet as the Orcs haven't started a turn in it yet, so they dont have to make saves yet.</p><p></p><p>Your companions are are <span style="color: rgb(209, 72, 65)"><strong>red</strong></span>, you are <span style="color: rgb(41, 105, 176)"><strong>blue</strong></span>, and the Orcs are <span style="color: rgb(65, 168, 95)"><strong>green:</strong></span></p><p></p><p>[ATTACH=full]131540[/ATTACH]</p><p></p><p></p><p></p><p></p><p>The Orcs combined made 8 attacks rolls (5 of them against an AC 15 and 3 vs AC 19), hitting with 5 of them (one <em>shielded</em>) with damage largely being averaged. 4 hits from 8 attacks in total. They also attempted 3 saves, only passing 1 (but really dont have to make those saves yet, as they havent yet started a turn inside <em>Spirit Guardians</em>).</p><p></p><p>The party combined (Ranger and Cleric) made 3 attacks vs AC 18, <strong>hitting with all 3.</strong></p><p></p><p><em>Everyone </em>is rolling reasonably well, with damage rolls being around average.</p><p></p><p></p><p></p><p>I did the same thing, and we're in the same position.</p><p></p><p>The Cleric has pushed back to catch all the Orcs in the hallway in <em>Spirit Guardians</em>. The Ranger hems them in on the other side. The Rogue is down (and bleeding) in the middle of the two, with an Orc about to cut off his head.</p><p></p><p>You stand at the doorway some 50' from the Cleric, with 3 Orcs blocking your way back to them, and the Cleric screaming for you to get back and help.</p><p></p><p>It's your turn.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8175591, member: 6788736"] [B]None of that matters[/B], as Orcs move 60' (30' extra with a bonus action thanks to the [B]aggressive [/B]trait). They start Combat loosely spaced in the the middle of the 40' wide room, 20' from the doorway You open the door from the 10' wide hallway [triggering combat], and then disengage + BS and run to other side of the room, opening the door that leads further into the dungeon. Your party are evenly spaced up behind where you were, in the 10' hallway. They (the Orogs) move to the Rogue (one of them provoking an AoO from the Cleric, who hits, dealing 10 damage), and swing at him 4 times, followed by a single Orc that nails the Rouge. The Ranger draws his sword and [I]Hunter mark[/I]s attacks twice, hitting an Orog each time, dealing 22 damage, and the Cleric hems them in with[I] Spirit guardians.[/I] I made a mistake last time - [I]Spirit guardians[/I] hasnt damaged anything yet as the Orcs haven't started a turn in it yet, so they dont have to make saves yet. Your companions are are [COLOR=rgb(209, 72, 65)][B]red[/B][/COLOR], you are [COLOR=rgb(41, 105, 176)][B]blue[/B][/COLOR], and the Orcs are [COLOR=rgb(65, 168, 95)][B]green:[/B][/COLOR] [ATTACH type="full" width="601px" alt="1611033553828.png"]131540[/ATTACH] The Orcs combined made 8 attacks rolls (5 of them against an AC 15 and 3 vs AC 19), hitting with 5 of them (one [I]shielded[/I]) with damage largely being averaged. 4 hits from 8 attacks in total. They also attempted 3 saves, only passing 1 (but really dont have to make those saves yet, as they havent yet started a turn inside [I]Spirit Guardians[/I]). The party combined (Ranger and Cleric) made 3 attacks vs AC 18, [B]hitting with all 3.[/B] [I]Everyone [/I]is rolling reasonably well, with damage rolls being around average. I did the same thing, and we're in the same position. The Cleric has pushed back to catch all the Orcs in the hallway in [I]Spirit Guardians[/I]. The Ranger hems them in on the other side. The Rogue is down (and bleeding) in the middle of the two, with an Orc about to cut off his head. You stand at the doorway some 50' from the Cleric, with 3 Orcs blocking your way back to them, and the Cleric screaming for you to get back and help. It's your turn. [/QUOTE]
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