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rogue-bladesinger?
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<blockquote data-quote="Flamestrike" data-source="post: 8175629" data-attributes="member: 6788736"><p>Its a 10' hallway leading into a 40' room. I never stipulated how wide the doorway is, but I drew them the width of the hallway. You can assume they're the number of squares as drawn (two in this case).</p><p></p><p>However seeing as you're confused as to this point, it's a 10' wide opening.</p><p></p><p>Feel free to ret-con your turn (again) with this information.</p><p></p><p>From where I am sitting, if your action is ANYTHING other than 'Cast <em>fireball</em>, frying all four Mooks, enter bladesong, advance and threaten both wounded Orogs to cut off their escape and stop them from moving and alerting the others in the Dungeon with Sentinel' you're doing it wrong.</p><p></p><p>At that point, the Orogs are screwed. They've taken 28 damage or so, and have 2 ranged glass cannon PCs (a Crossbow expert Rogue and a Sharpshooting ranger) to survive before they even get a second turn (plus whatever the cleric does), and they dont have enough movement to escape.</p><p></p><p>The encounter is over before it begins, with only a 3rd level slot and 3 x 1sts (Hunters mark, Bless and Shield), and a Bladesong used (and if you're quick you might be able to retain a few rounds of that Bladesong and Bless for the next encounter, and Hunters mark remains active for an hour) and likely no damage taken in return.</p><p></p><p><strong>This should have been your action all along</strong>. It doesnt matter what your party formation is or anything else for that matter.</p><p></p><p>Just standing there dancing around in the hallway dodging, means the Orcs have ample time to raise the alarm, the Dungeon is likely to be alerted to your presence, and reinforcements would be incoming.</p><p></p><p>Unless you think the Orcs were just going to conga line up to that door one at a time, and attack you while youre dodging there, which, they <strong>wont</strong>.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8175629, member: 6788736"] Its a 10' hallway leading into a 40' room. I never stipulated how wide the doorway is, but I drew them the width of the hallway. You can assume they're the number of squares as drawn (two in this case). However seeing as you're confused as to this point, it's a 10' wide opening. Feel free to ret-con your turn (again) with this information. From where I am sitting, if your action is ANYTHING other than 'Cast [I]fireball[/I], frying all four Mooks, enter bladesong, advance and threaten both wounded Orogs to cut off their escape and stop them from moving and alerting the others in the Dungeon with Sentinel' you're doing it wrong. At that point, the Orogs are screwed. They've taken 28 damage or so, and have 2 ranged glass cannon PCs (a Crossbow expert Rogue and a Sharpshooting ranger) to survive before they even get a second turn (plus whatever the cleric does), and they dont have enough movement to escape. The encounter is over before it begins, with only a 3rd level slot and 3 x 1sts (Hunters mark, Bless and Shield), and a Bladesong used (and if you're quick you might be able to retain a few rounds of that Bladesong and Bless for the next encounter, and Hunters mark remains active for an hour) and likely no damage taken in return. [B]This should have been your action all along[/B]. It doesnt matter what your party formation is or anything else for that matter. Just standing there dancing around in the hallway dodging, means the Orcs have ample time to raise the alarm, the Dungeon is likely to be alerted to your presence, and reinforcements would be incoming. Unless you think the Orcs were just going to conga line up to that door one at a time, and attack you while youre dodging there, which, they [B]wont[/B]. [/QUOTE]
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