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rogue-bladesinger?
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<blockquote data-quote="auburn2" data-source="post: 8175632" data-attributes="member: 6855259"><p>No it is not it is a door .... I opened a door saw the orcs and caused initiative. Here is your exact quote: <strong><em> "</em></strong><em>Its a party of a Wizard, Ranger, Cleric and Rogue in formation in a 10' wide hallway, <strong>opening a dungeon door</strong> and fighting Orcs in the room beyond."</em></p><p></p><p>You "never stipulated" the size of a door, so it was a door 10' wide and built for a Giant and you just called it a door, not a massive door or a huge door or double doors. Just a door. Then when I make my move based it being a normal door all of a sudden it is a 10' wide door?</p><p></p><p>There are a whole 3 or 4 posts above where you go back and forth with another guy on whether it is smart for the bladesinger to open the door ... but now all of a sudden the door isn't even there, it is just an opening. By the way I have 60' darkvision, and I see them from a heck of a lot further back if it is just an opening.</p><p></p><p>Make your move like it is a normal door, I want you to show me how tactically unsound it is to have a bladesinger in a chokepoint ... since that is the whole point of this thread. Let's say it is an actual normal door. Supposedly, they are never going to attack a dodging bladesinger, so don't attack him, attack someone else in the party. It can be done, make your move.</p><p></p><p>Bottom line you know you are beat and you are just changing things to suit yourself. Or maybe this is just how your games are played and you ignore things like cover terrain, movement, positioning and just turn it into one side rolling hits and saves against the other. if that is true I get why you think what you think.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8175632, member: 6855259"] No it is not it is a door .... I opened a door saw the orcs and caused initiative. Here is your exact quote: [B][I] "[/I][/B][I]Its a party of a Wizard, Ranger, Cleric and Rogue in formation in a 10' wide hallway, [B]opening a dungeon door[/B] and fighting Orcs in the room beyond."[/I] You "never stipulated" the size of a door, so it was a door 10' wide and built for a Giant and you just called it a door, not a massive door or a huge door or double doors. Just a door. Then when I make my move based it being a normal door all of a sudden it is a 10' wide door? There are a whole 3 or 4 posts above where you go back and forth with another guy on whether it is smart for the bladesinger to open the door ... but now all of a sudden the door isn't even there, it is just an opening. By the way I have 60' darkvision, and I see them from a heck of a lot further back if it is just an opening. Make your move like it is a normal door, I want you to show me how tactically unsound it is to have a bladesinger in a chokepoint ... since that is the whole point of this thread. Let's say it is an actual normal door. Supposedly, they are never going to attack a dodging bladesinger, so don't attack him, attack someone else in the party. It can be done, make your move. Bottom line you know you are beat and you are just changing things to suit yourself. Or maybe this is just how your games are played and you ignore things like cover terrain, movement, positioning and just turn it into one side rolling hits and saves against the other. if that is true I get why you think what you think. [/QUOTE]
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