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rogue-bladesinger?
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<blockquote data-quote="Flamestrike" data-source="post: 8175639" data-attributes="member: 6788736"><p>I literally dont care about that. I said the doorway was roughly 10' wide above, and drew it as such prior.</p><p></p><p></p><p></p><p>I'm not changing anything. I literally drew a diagram of the hallway, doorway, and rooms!</p><p></p><p>Screw it, whatever. You can tell me how wide the doorway is. The doorway is only 3' wide as you requested. This obviously changes the Orcs actions, seeing as they cant get through.</p><p></p><p><strong>Orcs turn:</strong></p><p></p><p>Orog 1 throws a javelin at you then moves 20' back to the Southern door (leading to the statue room), opens it, and moves a further 10' to the side of room two. Orog 2 does the same, as do 3 of the Orcs.</p><p></p><p>One Orc (the last one through) also closes the door as he goes through it, and the 4th Orc instead of tossing a javelin at you, instead Dashes to the Eastern Door of Room 2 where reinforcements are, opening that door, and screaming <em>'Intruders Intruders' </em>at the top of his lungs.</p><p></p><p>You cop 5 x Javelin attacks at +5/6 v AC 19 (disadvantage). We can assume one hits. It deals 7 damage.</p><p></p><p>All Orcs are now in the Southern room,<strong> with the 10' wide double door</strong> between the two rooms closed, and the door between the Eastern room (which you have yet to see) and the Southern room, now open.</p><p></p><p>Your allies all take the Dodge action as well, and ask you what the hell are you doing?</p><p></p><p><strong>Q1 :</strong> Do you want to <em>shield </em>against the 1 javelin that hit?</p><p></p><p><strong>Q2:</strong> Its now your turn 2. What do you do?</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8175639, member: 6788736"] I literally dont care about that. I said the doorway was roughly 10' wide above, and drew it as such prior. I'm not changing anything. I literally drew a diagram of the hallway, doorway, and rooms! Screw it, whatever. You can tell me how wide the doorway is. The doorway is only 3' wide as you requested. This obviously changes the Orcs actions, seeing as they cant get through. [B]Orcs turn:[/B] Orog 1 throws a javelin at you then moves 20' back to the Southern door (leading to the statue room), opens it, and moves a further 10' to the side of room two. Orog 2 does the same, as do 3 of the Orcs. One Orc (the last one through) also closes the door as he goes through it, and the 4th Orc instead of tossing a javelin at you, instead Dashes to the Eastern Door of Room 2 where reinforcements are, opening that door, and screaming [I]'Intruders Intruders' [/I]at the top of his lungs. You cop 5 x Javelin attacks at +5/6 v AC 19 (disadvantage). We can assume one hits. It deals 7 damage. All Orcs are now in the Southern room,[B] with the 10' wide double door[/B] between the two rooms closed, and the door between the Eastern room (which you have yet to see) and the Southern room, now open. Your allies all take the Dodge action as well, and ask you what the hell are you doing? [B]Q1 :[/B] Do you want to [I]shield [/I]against the 1 javelin that hit? [B]Q2:[/B] Its now your turn 2. What do you do? [/QUOTE]
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