Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
rogue-bladesinger?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="auburn2" data-source="post: 8175650" data-attributes="member: 6855259"><p>So basically they did not go past me and kill the rest of the party like you said they would all the way back in the begining of this whole thread. We took the room with no casualties. Battle over. Thread over.</p><p></p><p>Based on what you just said here, if I opened with fireball like you wanted the surviving Orogs and the probable one orc that survived would have done the exact same thing, I would have one less fireball spell and I might have taken real damage since I would not have been dodging. Now I saved my spell, saved the damage and can get a lot more than 3 orcs in it when I cast it (which will probably be soon)</p><p></p><p>If they are going to retreat and raise and alarm from a person standing in a doorway they are darn sure going to retreat and raise an alarm from someone who just killed half of them in one shot and because they got the crazy high initiative there is nothing I nor the rest of the party could have done to stop them. If I fireballed them there WILL be survivors and fireball does not lock those survivors in place. I would have traded a fireball, which it now appears will be desperately needed, for THREE orcs.</p><p></p><p>Oh by the way, if we hear Orcs getting close, I will be ok with the cleric casting spirit guardians when the 50 orcs or so arrive. I still don't think hunters mark is the best way to go though.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8175650, member: 6855259"] So basically they did not go past me and kill the rest of the party like you said they would all the way back in the begining of this whole thread. We took the room with no casualties. Battle over. Thread over. Based on what you just said here, if I opened with fireball like you wanted the surviving Orogs and the probable one orc that survived would have done the exact same thing, I would have one less fireball spell and I might have taken real damage since I would not have been dodging. Now I saved my spell, saved the damage and can get a lot more than 3 orcs in it when I cast it (which will probably be soon) If they are going to retreat and raise and alarm from a person standing in a doorway they are darn sure going to retreat and raise an alarm from someone who just killed half of them in one shot and because they got the crazy high initiative there is nothing I nor the rest of the party could have done to stop them. If I fireballed them there WILL be survivors and fireball does not lock those survivors in place. I would have traded a fireball, which it now appears will be desperately needed, for THREE orcs. Oh by the way, if we hear Orcs getting close, I will be ok with the cleric casting spirit guardians when the 50 orcs or so arrive. I still don't think hunters mark is the best way to go though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
rogue-bladesinger?
Top