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General Tabletop Discussion
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Rogue Design and Trapfinding: What do you think of these design choices?
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<blockquote data-quote="Celtavian" data-source="post: 5408012" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>Ryltar,</p><p></p><p>What do you mean the rogue is a support class? What do they do that supports a party besides find traps? </p><p></p><p>The scouting can be equally well done by a ranger, bard, monk, or inquisitor with more combat efficiency?</p><p></p><p>Are you going to bring up sense motive or perception? The monk's focus on wisdom usually gives them a higher perception. And most of the other classes listed have perceptions equally as high or higher due to stat focus and special abilities that better boost perception along with stealth.</p><p></p><p>And bards and inquisitors with spells and special abilities to boost groups far exceed the rogue as a support class. And there isn't much better scouting than letting an Inquisitor concentrate on a room and detect alignment locating all sources of alignment aka creatures and noting where they are. And a monk can stealth a lot faster than a rogue and has a sick AC usually and great saves, so if they get spotted they can get back faster and have a far better chance of surviving.</p><p></p><p>I don't see the rogue as much of a support class compared to other classes with comparable combat ability. Especially as is with the low saves. </p><p></p><p>Why wouldn't you play a different class if you wanted to be support that has much better abilities than the rogue as well as two good saves?</p><p></p><p>If the rogue is a support class versus a damage dealer, it's one of the poorest designed support classes in the game that offers the least amount of benefit compared to other support classes.</p><p></p><p>And if it's a combat class, then it's also a pretty poorly designed combat class.</p><p></p><p>All in all the rogue doesn't have much to offer when you look at how much the game designers gave the other classes competing for playing time with the rogue. The sole benefit of a rogue is trapfinding. That is the only thing a rogue is far superior at to other classes by virtue of its design.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5408012, member: 5834"] [b]re[/b] Ryltar, What do you mean the rogue is a support class? What do they do that supports a party besides find traps? The scouting can be equally well done by a ranger, bard, monk, or inquisitor with more combat efficiency? Are you going to bring up sense motive or perception? The monk's focus on wisdom usually gives them a higher perception. And most of the other classes listed have perceptions equally as high or higher due to stat focus and special abilities that better boost perception along with stealth. And bards and inquisitors with spells and special abilities to boost groups far exceed the rogue as a support class. And there isn't much better scouting than letting an Inquisitor concentrate on a room and detect alignment locating all sources of alignment aka creatures and noting where they are. And a monk can stealth a lot faster than a rogue and has a sick AC usually and great saves, so if they get spotted they can get back faster and have a far better chance of surviving. I don't see the rogue as much of a support class compared to other classes with comparable combat ability. Especially as is with the low saves. Why wouldn't you play a different class if you wanted to be support that has much better abilities than the rogue as well as two good saves? If the rogue is a support class versus a damage dealer, it's one of the poorest designed support classes in the game that offers the least amount of benefit compared to other support classes. And if it's a combat class, then it's also a pretty poorly designed combat class. All in all the rogue doesn't have much to offer when you look at how much the game designers gave the other classes competing for playing time with the rogue. The sole benefit of a rogue is trapfinding. That is the only thing a rogue is far superior at to other classes by virtue of its design. [/QUOTE]
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