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*Pathfinder & Starfinder
Rogue Design goals . L&L May 7th
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<blockquote data-quote="Stormonu" data-source="post: 5902930" data-attributes="member: 52734"><p>I don't think this was really touched on, but one of the Rogue's best talents is AVOIDING danger.</p><p></p><p>The fighter has to rush the bugbear guarding the door. The rogue distracts it with a thrown pebble and sneaks past it.</p><p></p><p>The fighter has to time a jump through a pendulum trap he triggered. The rogue finds it before it goes off and nimbly jams or breaks the mechanism to get past it.</p><p></p><p>The fighter wants the treasure the guards are protecting, he's got to fight them. The rogue fast-talks the guards into loading the treasure into his wagon and if he's really good, the guards give the rogue their personal treasure as well to invest in his "sure thing" that'll "have a huge return on their investment."</p><p></p><p>The fighter leads an army into the fray, using his knowledge of warfare to bring his forces to bear as he seeks out the enemy commander to face in single combat. The rogue? He slipped into the camp last night under cover of darkness, killed the general in his sleep and took the concubines home with him.</p><p></p><p>The fighter's great when facing opponents who want your blood. The rogue has a few tricks up his sleeve to deal with foes, but his talents really rely on getting by without inciting trouble.</p><p></p><p>The wizard and the cleric? They can do things with magic, but it takes time, money and they can only do it so many times a day. The rogue? He can do it when he wants as many times as he cares to and it generally <em>makes</em> him money.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5902930, member: 52734"] I don't think this was really touched on, but one of the Rogue's best talents is AVOIDING danger. The fighter has to rush the bugbear guarding the door. The rogue distracts it with a thrown pebble and sneaks past it. The fighter has to time a jump through a pendulum trap he triggered. The rogue finds it before it goes off and nimbly jams or breaks the mechanism to get past it. The fighter wants the treasure the guards are protecting, he's got to fight them. The rogue fast-talks the guards into loading the treasure into his wagon and if he's really good, the guards give the rogue their personal treasure as well to invest in his "sure thing" that'll "have a huge return on their investment." The fighter leads an army into the fray, using his knowledge of warfare to bring his forces to bear as he seeks out the enemy commander to face in single combat. The rogue? He slipped into the camp last night under cover of darkness, killed the general in his sleep and took the concubines home with him. The fighter's great when facing opponents who want your blood. The rogue has a few tricks up his sleeve to deal with foes, but his talents really rely on getting by without inciting trouble. The wizard and the cleric? They can do things with magic, but it takes time, money and they can only do it so many times a day. The rogue? He can do it when he wants as many times as he cares to and it generally [I]makes[/I] him money. [/QUOTE]
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Rogue Design goals . L&L May 7th
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