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*Pathfinder & Starfinder
Rogue Design goals . L&L May 7th
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<blockquote data-quote="Minigiant" data-source="post: 5903018" data-attributes="member: 63508"><p>It seem each class is a trimmed down method of approach.</p><p></p><p>Fighter: Fair Weapons Combat and Physical toughness/survival</p><p>Rogue: Indirect Combat and Skill use</p><p>Cleric: Support and Healing spells</p><p>Wizard: Direct Magical influence</p><p></p><p>So a pirate is not automatically a fighter/rogue.</p><p></p><p>If your pirate swings to the other ship, takes the enemy shots, and cuts down the other crew; you are a fighter.</p><p>If you call you god to blow wind hard on the enemy deck and buff your whole crew before jumping across; you are a cleric. </p><p>If you sneak onto the other ship, wait for the rest of your crew to start the fight, and either cut the sails or backstab the enemy captain; you are a rogue.</p><p>If you charm the enemies into fighting each other while blowing holes in the deck with magic; you are a wizard.</p><p></p><p></p><p>Fighter is to Rogue as Wizard is to Cleric. Sway the fiight your way indirectly. </p><p>The rogue can't straight up fight an equal level fighter or combat monster, but they can cheat</p><p>Backstab/Sneak attack unsuspecting foes</p><p>Toss caltrops at approaching chargers</p><p>Lace a blade with poison and let it do the work</p><p>Trigger a trap and be the one who survives it</p><p>Explosives to the face</p><p>Sand in the eyes</p><p></p><p>Fight smart when you can't fight hard.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5903018, member: 63508"] It seem each class is a trimmed down method of approach. Fighter: Fair Weapons Combat and Physical toughness/survival Rogue: Indirect Combat and Skill use Cleric: Support and Healing spells Wizard: Direct Magical influence So a pirate is not automatically a fighter/rogue. If your pirate swings to the other ship, takes the enemy shots, and cuts down the other crew; you are a fighter. If you call you god to blow wind hard on the enemy deck and buff your whole crew before jumping across; you are a cleric. If you sneak onto the other ship, wait for the rest of your crew to start the fight, and either cut the sails or backstab the enemy captain; you are a rogue. If you charm the enemies into fighting each other while blowing holes in the deck with magic; you are a wizard. Fighter is to Rogue as Wizard is to Cleric. Sway the fiight your way indirectly. The rogue can't straight up fight an equal level fighter or combat monster, but they can cheat Backstab/Sneak attack unsuspecting foes Toss caltrops at approaching chargers Lace a blade with poison and let it do the work Trigger a trap and be the one who survives it Explosives to the face Sand in the eyes Fight smart when you can't fight hard. [/QUOTE]
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Rogue Design goals . L&L May 7th
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