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Rogue Design goals . L&L May 7th
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<blockquote data-quote="Remathilis" data-source="post: 5903357" data-attributes="member: 7635"><p>Sadly, those are the common tactics to avoid being waylayed by a lurking foe.</p><p></p><p>2e backstab was useless for a variety of reasons; it didn't scale quickly enough, it was a horrible pain to set up, and usually worked once per combat if it even did at all. I have no problem allowing rogues some form of 3e-era sneak attack mixed with a few 4e-style movement tricks to gain advantage easy. </p><p></p><p>What I think Mearls was saying is that a rogue shouldn't get a "sly flourish" style attack where they deal good damage by simply standing there. A rogue needs to be mobile, opportunistic, and willing to use all manner to tricks an guile to set up advantage and get his SA dice. </p><p></p><p>Put a different way: A fighter can stand toe-to-toe with an orc and deal large damage from weapon choice, strength, specialization, etc. A rogue going toe-to-toe deals crappy base weapon damage, but if he moves, finds weak spots, and ambushes foes, his SA dice easily equal out to all the fighter's weapon focus.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5903357, member: 7635"] Sadly, those are the common tactics to avoid being waylayed by a lurking foe. 2e backstab was useless for a variety of reasons; it didn't scale quickly enough, it was a horrible pain to set up, and usually worked once per combat if it even did at all. I have no problem allowing rogues some form of 3e-era sneak attack mixed with a few 4e-style movement tricks to gain advantage easy. What I think Mearls was saying is that a rogue shouldn't get a "sly flourish" style attack where they deal good damage by simply standing there. A rogue needs to be mobile, opportunistic, and willing to use all manner to tricks an guile to set up advantage and get his SA dice. Put a different way: A fighter can stand toe-to-toe with an orc and deal large damage from weapon choice, strength, specialization, etc. A rogue going toe-to-toe deals crappy base weapon damage, but if he moves, finds weak spots, and ambushes foes, his SA dice easily equal out to all the fighter's weapon focus. [/QUOTE]
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Rogue Design goals . L&L May 7th
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