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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue Design goals . L&L May 7th
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<blockquote data-quote="infax" data-source="post: 5903489" data-attributes="member: 12784"><p>I would really like backstab to be back as a special attack that happens once, or maybe twice per combat, not every round. 3e/4e style Sneak Attack didn't feel situational at all. Perhaps at 3e's launch it was hard enough to manage that it happened at least every other round, but too soon there were trivial methods to get into position and deal sneak attack every round.</p><p></p><p></p><p>I would think that those tactics wouldn't be too hard to circumvent. A fighter trying to keep his back to a wall would have little to no mobility, allowing the rogue to wither his HP away with ranged attacks. A wizard should be squishy enough that a rogue coming out of the shadows just by his side would represent sufficient threat to make him move away.</p><p></p><p>If two fighters fight back to back, the rogue can wait for the first to move and take advantage of the gap to strike.</p><p></p><p>All in all, it may require a little extra thinking - in the same way that choosing to fight with one's back to the wall took a little extra thinking - but those tactics should be easy enough to foil.</p><p></p><p></p><p>The ranger may distribute his d8 of damage more tactically than the rogue. If a target dies before the 4th d8 of damage is delivered, that attack is not wasted, simply redirected at another foe. Alternatively, the ranger can keep two targets on their toes simultaneously attacking twice per round. The rogue's damage may need to be higher than 4[W] if it is meant to be tactically as efficient as the ranger's two attacks per round over two rounds.</p><p></p><p>I should say, however, that I don't believe the rogue should deal exactly as much damage as a two weapon fighter to be considered to meaningfully contribute to a fight.</p></blockquote><p></p>
[QUOTE="infax, post: 5903489, member: 12784"] I would really like backstab to be back as a special attack that happens once, or maybe twice per combat, not every round. 3e/4e style Sneak Attack didn't feel situational at all. Perhaps at 3e's launch it was hard enough to manage that it happened at least every other round, but too soon there were trivial methods to get into position and deal sneak attack every round. I would think that those tactics wouldn't be too hard to circumvent. A fighter trying to keep his back to a wall would have little to no mobility, allowing the rogue to wither his HP away with ranged attacks. A wizard should be squishy enough that a rogue coming out of the shadows just by his side would represent sufficient threat to make him move away. If two fighters fight back to back, the rogue can wait for the first to move and take advantage of the gap to strike. All in all, it may require a little extra thinking - in the same way that choosing to fight with one's back to the wall took a little extra thinking - but those tactics should be easy enough to foil. The ranger may distribute his d8 of damage more tactically than the rogue. If a target dies before the 4th d8 of damage is delivered, that attack is not wasted, simply redirected at another foe. Alternatively, the ranger can keep two targets on their toes simultaneously attacking twice per round. The rogue's damage may need to be higher than 4[W] if it is meant to be tactically as efficient as the ranger's two attacks per round over two rounds. I should say, however, that I don't believe the rogue should deal exactly as much damage as a two weapon fighter to be considered to meaningfully contribute to a fight. [/QUOTE]
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Rogue Design goals . L&L May 7th
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