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*Pathfinder & Starfinder
Rogue Design goals . L&L May 7th
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<blockquote data-quote="Crazy Jerome" data-source="post: 5903513" data-attributes="member: 54877"><p>I'd like to see "sneak attack" as something any class can do with a weapon, with the following qualifications:</p><ul> <li data-xf-list-type="ul">If you can't hit, it doesn't matter. So being good with a weapon helps.</li> <li data-xf-list-type="ul">If you can't move well, sneak well, bluff well, etc.--something to get into position, you don't get the opportunity.</li> <li data-xf-list-type="ul">"Sneak attack" is a nice but modest rider that you can get quite a bit if you work at it, but modest enough that it is not always the best choice to work at it. Sometimes the rogue is better off throwing a knife.</li> </ul><p>That makes rogues naturally better at it than other classes, and there will thus be more opportunities fitting that third criteria where they can use it. But the modest bonus isn't meant to equal what a dedicated warrior type can do each round. And if you do let the fighter and paladin "sneak" on you--well, ouch! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Then, on top of that, give the rogue some "backstab" riders on "sneak attack) that apply more rarely, but use the same mechanics. This makes it less all or nothing, and gives the rogue a fighting (<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) chance at hitting that 80% mark that Dausuul mentioned.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5903513, member: 54877"] I'd like to see "sneak attack" as something any class can do with a weapon, with the following qualifications: [LIST] [*]If you can't hit, it doesn't matter. So being good with a weapon helps. [*]If you can't move well, sneak well, bluff well, etc.--something to get into position, you don't get the opportunity. [*]"Sneak attack" is a nice but modest rider that you can get quite a bit if you work at it, but modest enough that it is not always the best choice to work at it. Sometimes the rogue is better off throwing a knife. [/LIST]That makes rogues naturally better at it than other classes, and there will thus be more opportunities fitting that third criteria where they can use it. But the modest bonus isn't meant to equal what a dedicated warrior type can do each round. And if you do let the fighter and paladin "sneak" on you--well, ouch! :D Then, on top of that, give the rogue some "backstab" riders on "sneak attack) that apply more rarely, but use the same mechanics. This makes it less all or nothing, and gives the rogue a fighting (;)) chance at hitting that 80% mark that Dausuul mentioned. [/QUOTE]
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