Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogue Design goals . L&L May 7th
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5903534" data-attributes="member: 3192"><p><strong><u>1. The rogue doesn't fight fair.</u></strong></p><p>I agree. In fact, in the game called Thief the thief isn't seeking out combat most of the time. They're up to other stuff (and rogue just means going solo).</p><p></p><p><strong><u>2. Rogues are skilled.</u></strong></p><p>I have to say mundane skills are class skills and I don't care for any class being somehow better than every other one at all of them. I'll be dropping any skill or feat system though, so this won't be an issue for me.</p><p></p><p><strong><u>3. The rogue exists in a world of myth, fantasy, and legend.</u></strong></p><p>In terms of NPC persuasion I think magic is much more of an override of the NPCs knowledge, personal control, opinions, goals, and preferences. This is only one way to do it, but I think magic works as a "poof!" the king believes I am his friend when that spell has a Charm effect. As his "friend" I still need to convince him of certain positions, but that's not as difficult now. </p><p></p><p>Any other class can play the standard game of convincing and informing NPCs through communication, and that stuff does stick longer, but it takes longer to perform too. Neither is it somehow the realm of the Thief, but I could see the realm of deceit as something a thief could specialize in. That probably means dividing the reaction roll into bluffing and diplomacy or something like that, but if the skill system is dropped it won't be necessary. </p><p></p><p><u><strong>4. The rogue makes the routine look trivial.</strong></u></p><p>I disagree with this. If it was kept strictly in the abilities of the thief instead of every ability imaginable, then it could be made to work, but it basically ends up with the class evolving into another race instead of working within the abilities of a chosen race. Is there a distinction between swapping in new body parts and training the ones you have so they improve? That's the question I see here.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5903534, member: 3192"] [B][U]1. The rogue doesn't fight fair.[/U][/B] I agree. In fact, in the game called Thief the thief isn't seeking out combat most of the time. They're up to other stuff (and rogue just means going solo). [B][U]2. Rogues are skilled.[/U][/B] I have to say mundane skills are class skills and I don't care for any class being somehow better than every other one at all of them. I'll be dropping any skill or feat system though, so this won't be an issue for me. [B][U]3. The rogue exists in a world of myth, fantasy, and legend.[/U][/B] In terms of NPC persuasion I think magic is much more of an override of the NPCs knowledge, personal control, opinions, goals, and preferences. This is only one way to do it, but I think magic works as a "poof!" the king believes I am his friend when that spell has a Charm effect. As his "friend" I still need to convince him of certain positions, but that's not as difficult now. Any other class can play the standard game of convincing and informing NPCs through communication, and that stuff does stick longer, but it takes longer to perform too. Neither is it somehow the realm of the Thief, but I could see the realm of deceit as something a thief could specialize in. That probably means dividing the reaction roll into bluffing and diplomacy or something like that, but if the skill system is dropped it won't be necessary. [U][B]4. The rogue makes the routine look trivial.[/B][/U] I disagree with this. If it was kept strictly in the abilities of the thief instead of every ability imaginable, then it could be made to work, but it basically ends up with the class evolving into another race instead of working within the abilities of a chosen race. Is there a distinction between swapping in new body parts and training the ones you have so they improve? That's the question I see here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogue Design goals . L&L May 7th
Top