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General Tabletop Discussion
*Pathfinder & Starfinder
Rogue Design goals . L&L May 7th
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5903584" data-attributes="member: 4129"><p>The big four need to be about how they overcome challenges. Give each of the big four a toolbox.</p><p></p><p>The fighter's tool is a hammer, thus everything looks like a nail. If they are not the best at martial combat, they are nothing. When asked the question, how do we get past the guards, the fighter should reach for his sword.</p><p></p><p>The Rogue has a dozen tools in his toolbox, hammer included. The hammer isn't as big as the fighter's hammer, but when forced, he should be able to hit the nail. When asked the question how do we get past the guards, the rogue should have a several answers spring to mind (poison their food, fast talk, sneak past them, etc). Fighting the guards should be the fall back position after the other tools have failed.</p><p></p><p>Just like you don't want the wizard to take the rogue's share of the pie, you don't want the rogue taking the fighter's share.</p><p></p><p>Edit:</p><p>As for getting rid of the fighter, you need a better reason then to balance the combat capabilities of other classes. Fighters are everywhere in literature and mythology: Beowulf, Hercules, Hector, Sandor Clegane, or Gimli the Dwarf. These characters rely on brute force and skill of arms to defeat their foes. </p><p></p><p>Rogues and Thief are everywhere as well: Clever Oysseus, Locke Lamora, or Bilbo Baggins. These characters are defined by their ability to out wit and out sneak their opponents. They lose in straight contests of martial prowess.</p><p></p><p>Saying that Bilbo Baggins should fight as well as Gimli the Dwarf robs from both characters something that makes them special.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5903584, member: 4129"] The big four need to be about how they overcome challenges. Give each of the big four a toolbox. The fighter's tool is a hammer, thus everything looks like a nail. If they are not the best at martial combat, they are nothing. When asked the question, how do we get past the guards, the fighter should reach for his sword. The Rogue has a dozen tools in his toolbox, hammer included. The hammer isn't as big as the fighter's hammer, but when forced, he should be able to hit the nail. When asked the question how do we get past the guards, the rogue should have a several answers spring to mind (poison their food, fast talk, sneak past them, etc). Fighting the guards should be the fall back position after the other tools have failed. Just like you don't want the wizard to take the rogue's share of the pie, you don't want the rogue taking the fighter's share. Edit: As for getting rid of the fighter, you need a better reason then to balance the combat capabilities of other classes. Fighters are everywhere in literature and mythology: Beowulf, Hercules, Hector, Sandor Clegane, or Gimli the Dwarf. These characters rely on brute force and skill of arms to defeat their foes. Rogues and Thief are everywhere as well: Clever Oysseus, Locke Lamora, or Bilbo Baggins. These characters are defined by their ability to out wit and out sneak their opponents. They lose in straight contests of martial prowess. Saying that Bilbo Baggins should fight as well as Gimli the Dwarf robs from both characters something that makes them special. [/QUOTE]
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Rogue Design goals . L&L May 7th
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