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*Pathfinder & Starfinder
Rogue Design goals . L&L May 7th
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<blockquote data-quote="JRRNeiklot" data-source="post: 5903598" data-attributes="member: 717"><p>This is per 2nd edition rules. Per 1st edition, only A, and partially D apply.</p><p></p><p>He can use any melee weapon normally allowed to thieves. Any thief worth his salt doesn't rely on his hide and move silently skills to backstab unless he's fairly high level. He used the surprise rules. Our 15th level thief will be doing 8-43 damage per attack and he may have up to 5 of them. He will also likely be dual wielding, since he can't use a shield or a two handed weapon, and he's likely to have a high dex or he wouldn't bother being a thief. So that's an additional 1-4 per attack. And a total of up to 10 attacks, assuming maximum surprise results. Even with a non-magical dagger, that's a possible 375 points of damage and will kill any creature in the multiverse, assuming hits with all attacks, which is likely, considering he will hit ac 0 on a 7 or better. He can do 120 damage at FIRST LEVEL. Of course, the above is assuming optimal conditions and rolls, but even at middling level, a party can do a lot to hedge the thieves bet. Invisibility, disguise, silence spells, etc. There is a ton of ways to set up an ambush by the thief and a smart party will help all they can. With a bit of planning and luck, a well-played thief can end an encounter before it starts.</p><p></p><p>I hate to keep bringing this up, but it seems there are a ton of people here who complain about how weak the thief is who are ignorant to the rules of 1e AD&D.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 5903598, member: 717"] This is per 2nd edition rules. Per 1st edition, only A, and partially D apply. He can use any melee weapon normally allowed to thieves. Any thief worth his salt doesn't rely on his hide and move silently skills to backstab unless he's fairly high level. He used the surprise rules. Our 15th level thief will be doing 8-43 damage per attack and he may have up to 5 of them. He will also likely be dual wielding, since he can't use a shield or a two handed weapon, and he's likely to have a high dex or he wouldn't bother being a thief. So that's an additional 1-4 per attack. And a total of up to 10 attacks, assuming maximum surprise results. Even with a non-magical dagger, that's a possible 375 points of damage and will kill any creature in the multiverse, assuming hits with all attacks, which is likely, considering he will hit ac 0 on a 7 or better. He can do 120 damage at FIRST LEVEL. Of course, the above is assuming optimal conditions and rolls, but even at middling level, a party can do a lot to hedge the thieves bet. Invisibility, disguise, silence spells, etc. There is a ton of ways to set up an ambush by the thief and a smart party will help all they can. With a bit of planning and luck, a well-played thief can end an encounter before it starts. I hate to keep bringing this up, but it seems there are a ton of people here who complain about how weak the thief is who are ignorant to the rules of 1e AD&D. [/QUOTE]
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Rogue Design goals . L&L May 7th
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