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*Pathfinder & Starfinder
Rogue Design goals . L&L May 7th
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<blockquote data-quote="JRRNeiklot" data-source="post: 5903760" data-attributes="member: 717"><p>No. You subtract the difference in the rolls. To be surprised at all, the bad guy - absent special circumstances - has to roll a 1 or 2. To not also be surprised, the thief has to roll a 3 or above. If he rolls a 6 and the bad guy rolls a one, that's 5 segments. </p><p></p><p></p><p></p><p>\Actually, they surprise at 90% or 9/10.</p><p></p><p></p><p></p><p>Not always. A thief hiding behind a door can surprise when the bad guy walks through the door. </p><p></p><p></p><p></p><p></p><p>Not always. A good thief sets up situations to his advantage.</p><p></p><p></p><p></p><p>1e DMG, p. 62.</p><p></p><p></p><p></p><p></p><p>This is pretty self explanatory. It doesn't specifically say you can dual wield during a surprise round. But it doesn't specifically say humans can attack in a surprise round either. Or dwarves. Or women. Does that mean they can't?</p><p></p><p></p><p></p><p>The table in the DMs guide look's like this: </p><p></p><p>Surprise Dice Difference Lost Segments</p><p></p><p>0 .............................................................. 0</p><p>1 (2-1,3-2, etc) .......................................... 1</p><p>2 (3-1, 4-2, etc) ......................................... 2</p><p>3 (4-1,5-2,etc) ........................................... 3</p><p></p><p></p><p>Note, there is no 6 in the table, even though it is a possible result. I take that to mean the table should be extrapolated to 6-2, 6-1, etc. But even so, 3 lost segments is still a crapload of damage. That's what makes a thief such a badass. He was never intended to engage in a straight up fight. He opens the fight and takes one bad guy completely out, or SEVERELY injures the boss. Then he just help out as he can. He's probably made himself a target, so withdrawing is probably a pretty good idea.</p><p></p><p>And that's what the 5e rogue should look like. The sneaky guy who can climb, find and remove traps, pick locks/pockets, decipher languages, be the scout that takes out the guard, and able to hold his own in a general melee.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 5903760, member: 717"] No. You subtract the difference in the rolls. To be surprised at all, the bad guy - absent special circumstances - has to roll a 1 or 2. To not also be surprised, the thief has to roll a 3 or above. If he rolls a 6 and the bad guy rolls a one, that's 5 segments. \Actually, they surprise at 90% or 9/10. Not always. A thief hiding behind a door can surprise when the bad guy walks through the door. Not always. A good thief sets up situations to his advantage. 1e DMG, p. 62. This is pretty self explanatory. It doesn't specifically say you can dual wield during a surprise round. But it doesn't specifically say humans can attack in a surprise round either. Or dwarves. Or women. Does that mean they can't? The table in the DMs guide look's like this: Surprise Dice Difference Lost Segments 0 .............................................................. 0 1 (2-1,3-2, etc) .......................................... 1 2 (3-1, 4-2, etc) ......................................... 2 3 (4-1,5-2,etc) ........................................... 3 Note, there is no 6 in the table, even though it is a possible result. I take that to mean the table should be extrapolated to 6-2, 6-1, etc. But even so, 3 lost segments is still a crapload of damage. That's what makes a thief such a badass. He was never intended to engage in a straight up fight. He opens the fight and takes one bad guy completely out, or SEVERELY injures the boss. Then he just help out as he can. He's probably made himself a target, so withdrawing is probably a pretty good idea. And that's what the 5e rogue should look like. The sneaky guy who can climb, find and remove traps, pick locks/pockets, decipher languages, be the scout that takes out the guard, and able to hold his own in a general melee. [/QUOTE]
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