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Rogue dips?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4793875" data-attributes="member: 19675"><p>A dip into Sorcerer- <strong>especially</strong> one who has one of the Heritage Feats and the associated Breath Weapon (like Draconic or Infernal)- can make for a very flexible PC with a nice hidden punch.</p><p></p><p>A dip into Beguiler is nice as well- <em>armored</em> spellcasting that is geared towards a roguish style of play and is <em>based on Int</em>, minimal loss of skill points and a fair bit of skill crossover. And in a similar vein to the Sorc above, a dip into Beguiler with either access to a HR for the Draconic Heritage feat or takes Dragontouched (from Dragon Magic) gets that sneaky BW as well.</p><p></p><p>(<a href="http://www.wizards.com/default.asp?x=dnd/cwc/20060711a" target="_blank">Character Class: Beguiler -- Master of Deception</a>)</p><p></p><p>If your group uses psionics, the Lurk from CompPsi has some of the same kind of synergies as the Beguiler.</p><p></p><p>(<a href="http://www.wizards.com/default.asp?x=dnd/cwc/20061003" target="_blank">Character Class: Lurk</a>)</p><p></p><p>A dip into SoulKnife mainly gets you a weapon that is almost impossible to take away- which doesn't suck- plus (eventually) a throwable version of it and a damage enhancement. However, simply taking the Wild Talent feat gets you access to the Kineticist PrCl, you gain a similarly reliable weapon, plus an energy enhancement to your weapon and a psi-like ability akin to the Warlock's Eldritch Blast.</p><p></p><p>(<a href="http://www.wizards.com/default.asp?x=dnd/psm/20040625e" target="_blank">http://www.wizards.com/default.asp?x=dnd/psm/20040625e</a>)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4793875, member: 19675"] A dip into Sorcerer- [B]especially[/B] one who has one of the Heritage Feats and the associated Breath Weapon (like Draconic or Infernal)- can make for a very flexible PC with a nice hidden punch. A dip into Beguiler is nice as well- [I]armored[/I] spellcasting that is geared towards a roguish style of play and is [I]based on Int[/I], minimal loss of skill points and a fair bit of skill crossover. And in a similar vein to the Sorc above, a dip into Beguiler with either access to a HR for the Draconic Heritage feat or takes Dragontouched (from Dragon Magic) gets that sneaky BW as well. ([url=http://www.wizards.com/default.asp?x=dnd/cwc/20060711a]Character Class: Beguiler -- Master of Deception[/url]) If your group uses psionics, the Lurk from CompPsi has some of the same kind of synergies as the Beguiler. ([url=http://www.wizards.com/default.asp?x=dnd/cwc/20061003]Character Class: Lurk[/url]) A dip into SoulKnife mainly gets you a weapon that is almost impossible to take away- which doesn't suck- plus (eventually) a throwable version of it and a damage enhancement. However, simply taking the Wild Talent feat gets you access to the Kineticist PrCl, you gain a similarly reliable weapon, plus an energy enhancement to your weapon and a psi-like ability akin to the Warlock's Eldritch Blast. ([url]http://www.wizards.com/default.asp?x=dnd/psm/20040625e[/url]) [/QUOTE]
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