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Rogue dips?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4793898" data-attributes="member: 35909"><p>He said he wanted to stick to core...</p><p></p><p>If the OP considers <a href="http://www.20srd.org" target="_blank">www.20srd.org</a> to be "core," there's always the martial rogue variant to gain a great burst of combat prowess: Fighter feats for SA. That said, with core only feats available, there are only so many that are even useful.</p><p></p><p>I would just do pure Rogue. Rely on SA for doing damage, accept you won't be as useful against things immune. Make HEAVY use of your Use Magic Device "class feature." Load up on wands and scrolls of low level spells. Grease can allow you to SA -- anything balancing w/o 5 ranks is flatfooted. Using a "weapon-like" spell (rays, melee touch, and others that require an attack roll) means SA applies. A single Ray of Frost goes from d3 to d3 +xd6 cold damage, quite nice against say...Red Dragons and other fire creatures. Acid Splash allows no SR, so even a CL 1 item can be used against any foe not immune to acid. Summon Monster spells provide flanking buddies. Aside from assiting in doing your Rogue thang, low level spells like Entangle and Obscuring Mist (denies you SA, only use when you can't SA anyway, like against undead) are often useful.</p><p></p><p>With a good UMD check and lots of magic items, you can have tools to solve multitudes of problems and fall back into a support role for the party if you find yourself unable to help offensively. Of course, you'll feel a lot more useful if the group you're in lacks many actual spell casters.</p><p></p><p>It's a shame about the core, though....So much good stuff outside of core.... Mmm...Staggering Strike...Craven.....*drools a little*</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4793898, member: 35909"] He said he wanted to stick to core... If the OP considers [url]www.20srd.org[/url] to be "core," there's always the martial rogue variant to gain a great burst of combat prowess: Fighter feats for SA. That said, with core only feats available, there are only so many that are even useful. I would just do pure Rogue. Rely on SA for doing damage, accept you won't be as useful against things immune. Make HEAVY use of your Use Magic Device "class feature." Load up on wands and scrolls of low level spells. Grease can allow you to SA -- anything balancing w/o 5 ranks is flatfooted. Using a "weapon-like" spell (rays, melee touch, and others that require an attack roll) means SA applies. A single Ray of Frost goes from d3 to d3 +xd6 cold damage, quite nice against say...Red Dragons and other fire creatures. Acid Splash allows no SR, so even a CL 1 item can be used against any foe not immune to acid. Summon Monster spells provide flanking buddies. Aside from assiting in doing your Rogue thang, low level spells like Entangle and Obscuring Mist (denies you SA, only use when you can't SA anyway, like against undead) are often useful. With a good UMD check and lots of magic items, you can have tools to solve multitudes of problems and fall back into a support role for the party if you find yourself unable to help offensively. Of course, you'll feel a lot more useful if the group you're in lacks many actual spell casters. It's a shame about the core, though....So much good stuff outside of core.... Mmm...Staggering Strike...Craven.....*drools a little* [/QUOTE]
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