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Rogue Expertise, another alternative
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<blockquote data-quote="howandwhy99" data-source="post: 6046759" data-attributes="member: 3192"><p>What is the Fighter best at? Fighting</p><p>What is the Wizard best at? Spellcasting</p><p></p><p>The answers to the question Wizards has not figured out yet are:</p><p></p><p>What is the Rogue best at?</p><p>What is the Cleric best at?</p><p></p><p>Please note that none of these answers remove the possibility of other classes from performing within each other's scope of play. A Fighter can use magic quite well, but she's using it through items, not spells. In fact, there are many magic-items the Fighter uses better than anyone else (namely fighting focused magic-items).</p><p></p><p>Skipping back to Rogues, What is it this class is best at ???</p><p>[sblock]I don't know frankly. Rogues are defined as loners, not a class you want in a cooperative game. </p><p></p><p>I've thought of them as <u>covert</u>, but any core class could be played that way as a general strategy. Subclasses of each could be made to do so too. Certainly fighters engage in covert warfare, Illusionists are practically built to do nothing but fool others with magic, and clerics operating in secret are a staple of history regardless of alignment.</p><p></p><p>I've thought of them as <u>criminals</u>, lawbreakers who are skilled at acts illegal in the society they grew up. But then any act could be illegal, combat, spellc asting, even having a temple to Thor.</p><p></p><p>Studying the AD&D handbook my best guess is:</p><p><u>Thieves (rogues) steal</u>. They are honed in the profession of taking what is not easily gotten, especially when others actively try to stop them. This is not just material wealth, but all treasure.</p><p></p><p>There it lists 5 Primary Functions: 1. Picking Pockets (covert action in public), 2. Opening Locks (unconventional mechanism use), 3. Finding / Removing Traps (searching ability and #2 again), 4. Moving Silently (Covert action vs. hearing), Hiding in Shadows (Covert action vs. sight). </p><p></p><p>Secondary Functions are: 1. Listening at doors (searching again, but by sound), 2. Climb Walls (Maneuvering in unconventional means), 3. Back Stabbing (covert combat attacks)</p><p></p><p>Tertiary Functions are: 1. Thieves Cant (shared covert language), 2. Read Languages (Decipher codes), 3. Decipher Magical Writing / Utilize Scrolls (Deciphering codes / languages again)</p><p></p><p>That comes down to: <ul> <li data-xf-list-type="ul"><u>Covert Action</u> (in public, vs. hearing, vs. seeing, and in combat)</li> <li data-xf-list-type="ul"><u>Searching</u> (Looking for treasure, Listening for treasure)</li> <li data-xf-list-type="ul"><u>Unconventional Maneuvering</u> (Climbing walls, Contortion, Tightrope walking, etc.)</li> <li data-xf-list-type="ul"><u>Unconventional Mechanical Device Use</u> (Designing, Crafting, Using, and disabling)</li> <li data-xf-list-type="ul"><u>Covert Speech</u> (signalling and deciphering codes / languages)</li> </ul><p>I think these guys are simply best at being thieves as criminals could be lawyers, heads of business / merchants, mercenaries, and even sorcerers and high priests. Can other classes steal? Yes, they might loot all day long, but none of them are as good at it as Rogues.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6046759, member: 3192"] What is the Fighter best at? Fighting What is the Wizard best at? Spellcasting The answers to the question Wizards has not figured out yet are: What is the Rogue best at? What is the Cleric best at? Please note that none of these answers remove the possibility of other classes from performing within each other's scope of play. A Fighter can use magic quite well, but she's using it through items, not spells. In fact, there are many magic-items the Fighter uses better than anyone else (namely fighting focused magic-items). Skipping back to Rogues, What is it this class is best at ??? [sblock]I don't know frankly. Rogues are defined as loners, not a class you want in a cooperative game. I've thought of them as [U]covert[/U], but any core class could be played that way as a general strategy. Subclasses of each could be made to do so too. Certainly fighters engage in covert warfare, Illusionists are practically built to do nothing but fool others with magic, and clerics operating in secret are a staple of history regardless of alignment. I've thought of them as [U]criminals[/U], lawbreakers who are skilled at acts illegal in the society they grew up. But then any act could be illegal, combat, spellc asting, even having a temple to Thor. Studying the AD&D handbook my best guess is: [U]Thieves (rogues) steal[/U]. They are honed in the profession of taking what is not easily gotten, especially when others actively try to stop them. This is not just material wealth, but all treasure. There it lists 5 Primary Functions: 1. Picking Pockets (covert action in public), 2. Opening Locks (unconventional mechanism use), 3. Finding / Removing Traps (searching ability and #2 again), 4. Moving Silently (Covert action vs. hearing), Hiding in Shadows (Covert action vs. sight). Secondary Functions are: 1. Listening at doors (searching again, but by sound), 2. Climb Walls (Maneuvering in unconventional means), 3. Back Stabbing (covert combat attacks) Tertiary Functions are: 1. Thieves Cant (shared covert language), 2. Read Languages (Decipher codes), 3. Decipher Magical Writing / Utilize Scrolls (Deciphering codes / languages again) That comes down to:[LIST][*][U]Covert Action[/U] (in public, vs. hearing, vs. seeing, and in combat) [*][U]Searching[/U] (Looking for treasure, Listening for treasure) [*][U]Unconventional Maneuvering[/U] (Climbing walls, Contortion, Tightrope walking, etc.) [*][U]Unconventional Mechanical Device Use[/U] (Designing, Crafting, Using, and disabling) [*][U]Covert Speech[/U] (signalling and deciphering codes / languages) [/LIST]I think these guys are simply best at being thieves as criminals could be lawyers, heads of business / merchants, mercenaries, and even sorcerers and high priests. Can other classes steal? Yes, they might loot all day long, but none of them are as good at it as Rogues. [/sblock] [/QUOTE]
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