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Rogue Expertise, another alternative
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<blockquote data-quote="UngeheuerLich" data-source="post: 6047164" data-attributes="member: 59057"><p>While I don´t believe, this kind of solution would please everyone, I could imagine following maneuver:</p><p></p><p>Improvised trick:</p><p></p><p>While using the enviroment to deal damage, the rogue may roll all his expertise dice spent and deal that amount of damage in addition to all other damage done. If the attack usually does no damage, he only deals his highest roll as damage.</p><p></p><p>This way, everyone can drop a chandelier on anyone, but the rogue does it with extra oomph. And everyone can use oil to drop enemies, the rogue has such good timing, that the enemy is damaged in the process.</p><p></p><p>Maybe this could be a function of sneak attack, maybe a DM can add some features, if the rogue spends expertise dice...</p><p></p><p>I still believe, it is more important, how the rogue gains and spends his dice: it should be different than the fighter´s mechanic.</p><p></p><p>Maybe a rogue should be able to save his dice and gains additional dice every turn, and can unleash them all at once. Maybe his level is the limit on how many dice he can safe up. And he begins accumulating them, when he can study his enemy for a while. And sneak attack once again only works when having advantage.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6047164, member: 59057"] While I don´t believe, this kind of solution would please everyone, I could imagine following maneuver: Improvised trick: While using the enviroment to deal damage, the rogue may roll all his expertise dice spent and deal that amount of damage in addition to all other damage done. If the attack usually does no damage, he only deals his highest roll as damage. This way, everyone can drop a chandelier on anyone, but the rogue does it with extra oomph. And everyone can use oil to drop enemies, the rogue has such good timing, that the enemy is damaged in the process. Maybe this could be a function of sneak attack, maybe a DM can add some features, if the rogue spends expertise dice... I still believe, it is more important, how the rogue gains and spends his dice: it should be different than the fighter´s mechanic. Maybe a rogue should be able to save his dice and gains additional dice every turn, and can unleash them all at once. Maybe his level is the limit on how many dice he can safe up. And he begins accumulating them, when he can study his enemy for a while. And sneak attack once again only works when having advantage. [/QUOTE]
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