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Rogue Expertise, another alternative
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<blockquote data-quote="howandwhy99" data-source="post: 6047309" data-attributes="member: 3192"><p>I think Players should be best at improvising. </p><p>Players don't cast spells at the table. Nor do they engage in hand to hand combat. However they do improvise. Designing out of a game this requirement on players would be a bad idea IMO.</p><p></p><p>I don't think you're actually advocating that last, but I think it's what happens when we try and say rogues actions are more interesting than anyone at the table actually dreams them up to be. If player improvisation of great ideas is still required though, I'll probably be on board.</p><p></p><p>Actually, I like the list I eventually came up with for the main focuses of thieves and rogues. (Like everyone else) they get to be okay at all the other stuff too, combat, magic use, and interacting with NPCs. They just excel at those in their own, more limited way.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6047309, member: 3192"] I think Players should be best at improvising. Players don't cast spells at the table. Nor do they engage in hand to hand combat. However they do improvise. Designing out of a game this requirement on players would be a bad idea IMO. I don't think you're actually advocating that last, but I think it's what happens when we try and say rogues actions are more interesting than anyone at the table actually dreams them up to be. If player improvisation of great ideas is still required though, I'll probably be on board. Actually, I like the list I eventually came up with for the main focuses of thieves and rogues. (Like everyone else) they get to be okay at all the other stuff too, combat, magic use, and interacting with NPCs. They just excel at those in their own, more limited way. [/QUOTE]
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