Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue Expertise, another alternative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobTheNob" data-source="post: 6047323" data-attributes="member: 82425"><p>and I would never advocate taking that away.</p><p></p><p>When I put forward this idea, I was not trying to say that the rogue was the only one that could improvise, just that he had extra tricks for getting it done.</p><p></p><p>I have one guy I play with and he was really flat on 4e. He is the one whom always tries to think outside the square, and by his own admission, he found 4e too structured for the type of game he wanted to play. Sure, there was always the disclaimer that you didnt have to follow the rules all the time, and wherever possible I bent the rules to accommodate.</p><p></p><p>Then I read FATE and thought to myself "Thats interesting, we have a game where improvising isnt the exception to the rules...its the norm" and I thought of the rogue. This is always how I have seen the rogue = fast thinking, adaptable, he doesnt cnfront problems, he gets around them. Then I thought, what about that player, he would LOVE something like this and I put it all together, hence why I posted this idea.</p><p></p><p>For the record, I also wouldnt suggest this replaces the "damage spiker". Though I find that a very one-dimensional definition of the rogues (combat) purpose, Im just trying to find an extension on this that isnt "fighter light".</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 6047323, member: 82425"] and I would never advocate taking that away. When I put forward this idea, I was not trying to say that the rogue was the only one that could improvise, just that he had extra tricks for getting it done. I have one guy I play with and he was really flat on 4e. He is the one whom always tries to think outside the square, and by his own admission, he found 4e too structured for the type of game he wanted to play. Sure, there was always the disclaimer that you didnt have to follow the rules all the time, and wherever possible I bent the rules to accommodate. Then I read FATE and thought to myself "Thats interesting, we have a game where improvising isnt the exception to the rules...its the norm" and I thought of the rogue. This is always how I have seen the rogue = fast thinking, adaptable, he doesnt cnfront problems, he gets around them. Then I thought, what about that player, he would LOVE something like this and I put it all together, hence why I posted this idea. For the record, I also wouldnt suggest this replaces the "damage spiker". Though I find that a very one-dimensional definition of the rogues (combat) purpose, Im just trying to find an extension on this that isnt "fighter light". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue Expertise, another alternative
Top