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Rogue Feat: Surprise Knockdown
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<blockquote data-quote="Mengu" data-source="post: 4657581" data-attributes="member: 65726"><p>It's definitely a bit of a challenge to benefit from it. You have no control over when it is going to happen. Sometimes you get all excited you got a crit and you might knock something down, and the DM tells you they are indeed knocked down and no longer moving. Often times no one who can attack the target gets a turn before the target's turn, so they just stand up.</p><p> </p><p>But of course there is the occasional good time when the fighter gets to go before a knocked down enemy archer, and can engage them, so the archer has no way of shifting away to shoot (well, sometimes they do, but those are special cases).</p><p> </p><p>No control over the timing means your allies need to be watching out to make use of your critical hits. If they do, that's great, but it's difficult to plan for it. For instance if you had a power like Topple Over, you can delay your turn till right before a few of your allies go, and target an opponent they would be able to attack. That's a good use of a knock down. Randomness of the critical hit is not something you can easily base strategy around.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4657581, member: 65726"] It's definitely a bit of a challenge to benefit from it. You have no control over when it is going to happen. Sometimes you get all excited you got a crit and you might knock something down, and the DM tells you they are indeed knocked down and no longer moving. Often times no one who can attack the target gets a turn before the target's turn, so they just stand up. But of course there is the occasional good time when the fighter gets to go before a knocked down enemy archer, and can engage them, so the archer has no way of shifting away to shoot (well, sometimes they do, but those are special cases). No control over the timing means your allies need to be watching out to make use of your critical hits. If they do, that's great, but it's difficult to plan for it. For instance if you had a power like Topple Over, you can delay your turn till right before a few of your allies go, and target an opponent they would be able to attack. That's a good use of a knock down. Randomness of the critical hit is not something you can easily base strategy around. [/QUOTE]
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Rogue Feat: Surprise Knockdown
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