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<blockquote data-quote="Magesmiley" data-source="post: 1969274" data-attributes="member: 26292"><p>I would strongly advocate going for two-weapon fighting ASAP. The ability to tack another attack on can't be emphasized enough when you're working with sneak attack. Every extra attack you can manage adds another 1d6 damage right now.</p><p></p><p>Flanking is going to be critical very fast to this ability to dish out damage. The Improved Feint trick breaks down when you are working with multiple attacks - you still need a move action for improved Feint if I recall, which means no full-round attack. You've mentioned that there is a monk in your group - does he have the ability to regularly into flanking positions with you? If not, you might want to discuss that with him. He could significantly up the group's damage potential if he's always looking for opportunities to help you out. Monks in general are pretty capable when it comes to moving into flanking positions. Tumble is a class skill for them and they have a hideously high movement rate.</p><p></p><p>As far as progression from where you're at, I'd advocate 2 more levels of fighter, then another rogue (primarily to up the sneak attack), taking two-weapon fighting for your 6th-level Fighter bonus feat and then probably Power Attack (or possibly Improved Two-Weapon Fighting if your Dex is high enough, although every 9th-level meat shield really should have Power Attack) as your 9th level feat. So, it would look something like:</p><p>7 Fighter 2nd Attack (BAB+6)</p><p>8 Fighter Two-WeaponFighting (3 Attacks Total)</p><p>9 Rogue 2d6 Sneak Attack, Power Attack.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 1969274, member: 26292"] I would strongly advocate going for two-weapon fighting ASAP. The ability to tack another attack on can't be emphasized enough when you're working with sneak attack. Every extra attack you can manage adds another 1d6 damage right now. Flanking is going to be critical very fast to this ability to dish out damage. The Improved Feint trick breaks down when you are working with multiple attacks - you still need a move action for improved Feint if I recall, which means no full-round attack. You've mentioned that there is a monk in your group - does he have the ability to regularly into flanking positions with you? If not, you might want to discuss that with him. He could significantly up the group's damage potential if he's always looking for opportunities to help you out. Monks in general are pretty capable when it comes to moving into flanking positions. Tumble is a class skill for them and they have a hideously high movement rate. As far as progression from where you're at, I'd advocate 2 more levels of fighter, then another rogue (primarily to up the sneak attack), taking two-weapon fighting for your 6th-level Fighter bonus feat and then probably Power Attack (or possibly Improved Two-Weapon Fighting if your Dex is high enough, although every 9th-level meat shield really should have Power Attack) as your 9th level feat. So, it would look something like: 7 Fighter 2nd Attack (BAB+6) 8 Fighter Two-WeaponFighting (3 Attacks Total) 9 Rogue 2d6 Sneak Attack, Power Attack. [/QUOTE]
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