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Rogue Games annouces Thousand Suns™
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<blockquote data-quote="JamesM" data-source="post: 3408203" data-attributes="member: 2762"><p>Yes, the Piper in question is the late, great H. Beam Piper. It's a shame he isn't much read nowadays, since his stories still hold up very well, even if the technology and social theory are a bit dated. </p><p></p><p>Which brings me to <em>Thousand Suns</em>. While taking a great deal of inspiration from all of the authors mentioned in the press release, it's not explicitly based on any of them. Rather, it takes from those authors a certain style and approach, specifically that science fiction should, first and foremost, be fun and open-ended and not simply an exercise in didacticism of any sort. <em>Thousand Suns </em> is my attempt to put the adventure back into science fiction gaming, which, in my opinion, has been burdened of late with attempts to make it "serious" or "insightful." That's not to say <em>Thousand Suns</em> can't do those things, but it's not primarily about social commentary or science education; it's about adventuring among the stars, meeting strange alien races, and working for the glory of the Federation/Empire.</p><p></p><p>In short, it's new style space opera that takes a great deal of inspiration from the past while still taking into account the changes in SF media over the past forty years. So, you get your vast galactic governments, gigantic starships, inscrutable aliens <em>and</em> nanotechnology and genetic engineering and so forth. The idea behind it is to provide a large canvas for having the sorts of science fiction adventures that gamers love and that are eminently gameable. Let's face it: roleplaying is an entertainment and <em>Thousand Suns</em> is intended to provide lots of it.</p></blockquote><p></p>
[QUOTE="JamesM, post: 3408203, member: 2762"] Yes, the Piper in question is the late, great H. Beam Piper. It's a shame he isn't much read nowadays, since his stories still hold up very well, even if the technology and social theory are a bit dated. Which brings me to [I]Thousand Suns[/I]. While taking a great deal of inspiration from all of the authors mentioned in the press release, it's not explicitly based on any of them. Rather, it takes from those authors a certain style and approach, specifically that science fiction should, first and foremost, be fun and open-ended and not simply an exercise in didacticism of any sort. [I]Thousand Suns [/I] is my attempt to put the adventure back into science fiction gaming, which, in my opinion, has been burdened of late with attempts to make it "serious" or "insightful." That's not to say [I]Thousand Suns[/I] can't do those things, but it's not primarily about social commentary or science education; it's about adventuring among the stars, meeting strange alien races, and working for the glory of the Federation/Empire. In short, it's new style space opera that takes a great deal of inspiration from the past while still taking into account the changes in SF media over the past forty years. So, you get your vast galactic governments, gigantic starships, inscrutable aliens [I]and[/I] nanotechnology and genetic engineering and so forth. The idea behind it is to provide a large canvas for having the sorts of science fiction adventures that gamers love and that are eminently gameable. Let's face it: roleplaying is an entertainment and [I]Thousand Suns[/I] is intended to provide lots of it. [/QUOTE]
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