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<blockquote data-quote="StreamOfTheSky" data-source="post: 4785164" data-attributes="member: 35909"><p>So you want us to build a level 9 Rogue or multiclassed Rogue for him? Is he ok with that? Is there anything in particular he wants or wants to be able to do? What books are allowed?</p><p></p><p>He can pretty easily get to 23-24 AC by level 9 with a (+1) buckler, +1 light armor (kind varying based on his dex), good dex score, which he should have as a rogue, and +1's from magic items. Ring of Protection +1 is 2000 and adds to all AC values. Natural armor +1 is also only 2000 gp, and adds to all but touch AC. Playing a small race is another +1 if he wants, +2 if that race gives a dex bonus. He could also afford a +2 dex item by level 9.</p><p></p><p>Not getting into splats too much yet, but Complete Mage has a variant where he can trade Trap Sense for Spell Sense. That adds his TS bonus to his AC against spells and spell-like abilities, or +3 for a level 9 Rogue (instead of to Ac and Reflex vs. traps).</p><p></p><p>By level 9, he can likely use wands safely (use magic device DC 20 --and is always 20; 12 ranks plus other bonuses). So any low level buff spells that don't require a big CL to use well can be implemented. Scrolls are DC 20 + CL and more dangerous if you fail, so stick to CL 1 on those for now. Scrolls of True Strike to hit next round on anything but a 1 is nice. Grease is good because if a foe is balancing nad lacks 5 ranks in balance, he is flatfooted. But that lasts round/level, so he'd want at least a CL 3 wand of that, so he has time to actually benefit from it.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4785164, member: 35909"] So you want us to build a level 9 Rogue or multiclassed Rogue for him? Is he ok with that? Is there anything in particular he wants or wants to be able to do? What books are allowed? He can pretty easily get to 23-24 AC by level 9 with a (+1) buckler, +1 light armor (kind varying based on his dex), good dex score, which he should have as a rogue, and +1's from magic items. Ring of Protection +1 is 2000 and adds to all AC values. Natural armor +1 is also only 2000 gp, and adds to all but touch AC. Playing a small race is another +1 if he wants, +2 if that race gives a dex bonus. He could also afford a +2 dex item by level 9. Not getting into splats too much yet, but Complete Mage has a variant where he can trade Trap Sense for Spell Sense. That adds his TS bonus to his AC against spells and spell-like abilities, or +3 for a level 9 Rogue (instead of to Ac and Reflex vs. traps). By level 9, he can likely use wands safely (use magic device DC 20 --and is always 20; 12 ranks plus other bonuses). So any low level buff spells that don't require a big CL to use well can be implemented. Scrolls are DC 20 + CL and more dangerous if you fail, so stick to CL 1 on those for now. Scrolls of True Strike to hit next round on anything but a 1 is nice. Grease is good because if a foe is balancing nad lacks 5 ranks in balance, he is flatfooted. But that lasts round/level, so he'd want at least a CL 3 wand of that, so he has time to actually benefit from it. [/QUOTE]
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