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<blockquote data-quote="Elethiomel" data-source="post: 4785712" data-attributes="member: 49897"><p>The complete champion version only works on undead, not all sneak attack immune creatures like the Dungeonscape version does.</p><p>D8 sneak attack dice against evil is good (though it isn't called Righteous Wrath; it's called Sacred Strike), but it's an Exalted feat: "Only intelligent characters of good alignment and the highest moral standards can aquire Exalted feats, and only as gifts from powerful agents of good - Deities, celestials, and similar creatures." It's also poorer than any of the feats I suggested in my build save possibly Improved Two-Weapon Fighting; it adds 1 average damage on each sneak attack die, but only against evil creatures.</p><p></p><p>Craven is good for damage (and overall better than Sacred Strike), but the will save penalty can hurt, especially as that is already one of the weaknesses of rogues. The fluff in Champions of Ruin also seems to be mutually exclusive with the Exalted Deeds restrictions, though it doesn't actually describe any game mechanical effects; just "feats of pure cruelty and evil".</p><p></p><p></p><p>It's cool. It does require the magical attack to miss in the first place, though, and losing Evasion can really, really hurt. Evasion very good for rogues because they succeed on so many reflex saves.</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 4785712, member: 49897"] The complete champion version only works on undead, not all sneak attack immune creatures like the Dungeonscape version does. D8 sneak attack dice against evil is good (though it isn't called Righteous Wrath; it's called Sacred Strike), but it's an Exalted feat: "Only intelligent characters of good alignment and the highest moral standards can aquire Exalted feats, and only as gifts from powerful agents of good - Deities, celestials, and similar creatures." It's also poorer than any of the feats I suggested in my build save possibly Improved Two-Weapon Fighting; it adds 1 average damage on each sneak attack die, but only against evil creatures. Craven is good for damage (and overall better than Sacred Strike), but the will save penalty can hurt, especially as that is already one of the weaknesses of rogues. The fluff in Champions of Ruin also seems to be mutually exclusive with the Exalted Deeds restrictions, though it doesn't actually describe any game mechanical effects; just "feats of pure cruelty and evil". It's cool. It does require the magical attack to miss in the first place, though, and losing Evasion can really, really hurt. Evasion very good for rogues because they succeed on so many reflex saves. [/QUOTE]
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