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<blockquote data-quote="irdeggman" data-source="post: 4786645" data-attributes="member: 16285"><p>Let's see - was he "on watch"?</p><p></p><p>It almost invariably happens that the players who running characters on watch forget the cardinal rule - "wake everyone up!!!!"</p><p></p><p>What seems to happen more times than not is that those on watch try to handle the opponents on their own and then something like what you described happens - TPK.</p><p></p><p>Oh and putting on armor will almost always end up taking far too much time, unless it is light armor,. We had many, many "random" encounters when the DM had groups attacking our party when we were sleeping - so that only the character's on watch were ready. Getting weapons out is the easy part (usually no longer than a round, most of the time a move action) it is the getting armor on that hinders a group.</p><p></p><p>Now when 3.5 re-did the endurance feat it actually became somewhat useful now - you can sleep in medium armor without being fatiged.</p><p></p><p>The DM needs to adjust the CR of the encounter to account for the fact that the party is no longer equipped properly - something that DMs tend to forget when running something on the fly. The CR listed in the books assumes that the party is equipped normally (i.e., they have their armor and equipment readily available). It does not account for set ambushes and the like, although a "surprise" round is part of the normal encounter system.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4786645, member: 16285"] Let's see - was he "on watch"? It almost invariably happens that the players who running characters on watch forget the cardinal rule - "wake everyone up!!!!" What seems to happen more times than not is that those on watch try to handle the opponents on their own and then something like what you described happens - TPK. Oh and putting on armor will almost always end up taking far too much time, unless it is light armor,. We had many, many "random" encounters when the DM had groups attacking our party when we were sleeping - so that only the character's on watch were ready. Getting weapons out is the easy part (usually no longer than a round, most of the time a move action) it is the getting armor on that hinders a group. Now when 3.5 re-did the endurance feat it actually became somewhat useful now - you can sleep in medium armor without being fatiged. The DM needs to adjust the CR of the encounter to account for the fact that the party is no longer equipped properly - something that DMs tend to forget when running something on the fly. The CR listed in the books assumes that the party is equipped normally (i.e., they have their armor and equipment readily available). It does not account for set ambushes and the like, although a "surprise" round is part of the normal encounter system. [/QUOTE]
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